Comments (2)
Doing something to fix this would likely require an oit solution, said solution often looks sub par compared to ground truth(what vanilla and the sodium development branches have) which cant be applied to non blocks.
from sodium-fabric.
This is not possible to solve unless Fabulous mode is completely reworked to store more than one sample in the framebuffer. There are ways to accomplish this, such as with per-pixel linked lists, but the GPU requirements (both in compute and memory) are too significant... hence why it only stores one sample.
Sure, you could use other order-independent approaches, but their results are sub-par compared to what people expect, and it would make mod/hardware compatibility even harder. So it's not something we're interested in doing.
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Related Issues (20)
- Sodium breaks game's particle managment HOT 2
- Sodium Causing PermGen Error HOT 5
- Game Doesnt Not Launch crashes HOT 5
- Some textures are different between Minecraft Vanilla and Sodium with the "Tooniverse Basic" resource pack. HOT 2
- Fix beacon beam rendering inside-out
- Fix weird vanilla shading for rotated model elements HOT 1
- Sodium Version 1.20.6 falsely states that the graphics card driver is not up to date HOT 1
- Fix flickering player model issue commonly seen when using elytra HOT 3
- Enhanctment Glint should be rendered using a custom shader rather than with additional geometry HOT 1
- Rework graphics adapter scanning to not use the Windows registry HOT 8
- Mention Indium in the wiki HOT 4
- Backport the commit "bc38d56 "Fix fluid rendering occlusion check"" in Sodium 0.5.9
- I had the game crash when I loaded a save from before I installed the mod. HOT 3
- Periodic lag spike when idling with entities (i.e. in a village) HOT 2
- pojavlauncher issue HOT 1
- When glDebugVerbosity is set to 2, an OpenGL performance warning is in the log file
- Make the `good pr` label match the Sodium labelling scheme by making it `F-good-pr` HOT 1
- The label `good-pr-F` is named in the wrong order, when the name should be ordered `F-good-pr` HOT 1
- Animated GUI textures with repeated frames can desync/freeze when Only Animate Visible Textures is enabled
- Automatic material downgrading of quads with appropriately simple textures
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