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state-machine's Issues

StateMachineEvent giving me an error

I don't know much about State machines, this is my first attempt at working with them. Your classes looked clean, so thought I would try them out.

when I ran the code after creating a simple stateMachine I was getting an error saying it could not convert StateMachineEvent into StateChangedEvent

so in the StateMachineEvent.as I changed

public class StateMachineEvent extends Event

to

public class StateMachineEvent extends StateChangeEvent
and I don't get an error anymore.

I am using Flex SDK 3.4.1.

Do you have any feedback about what I am doing wrong, or if what I did was really needed. I have only touched the surface of your code, as I said, I am a beginner of these concepts, and mid-level with as3. Thanks for sharing this code, looking forward to making it a foundation in my game.

Usage of Heirarchy

I have a question about the recommended use of the hierarchy.

I use the SM.state property to do alot of conditional evaluation. i.e: if(SM.state == "active")

I would like to have say 2 states , "dying" and "dead". If I was to check this
if(SM.state == "dead") , is there a way that I could have that condition also = "dying" ?

I thought maybe if dead was the parent state and dying was the child, but that doesn't work

do I need to do if(state == "dying" || state == "dead") everytime ? that doesn't feel right to me.

Or should I have 3 states "deadAsParent" as the parent, and "dying" and "dead' as the child
and then only ever test (SM.parentState == "deadAsParent")

I may be overcomplicating this, as I am still grasping how to use this class in real-world cases.

Thanks again
Ryan

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