Comments (2)
Math.random()
certainly isn't perfect and an RNG engine like this already tries to make this a reality anyway. @ckknight any input?
from random-js.
Kind of 2 quick questions:
1. I want to replicate the exact output of Math.random(), is this correct? `real(0, 1, false)(engine);` 2. I'm replacing Math.random() with the above because I want the output to be unpredictable, as I've seen that its possible, given a sample of outputs of Math.random(), a user can determine what the next outputs will be. I was wondering if you could confirm, for my sanity, that using this library will prevent that? I'm using `nodeCrypto` as an engine.
@gc I had a think on that and yeah, to a degree that will help with that problem, but no RNG engine is truly random. A truly random RNG engine would never have that issue at all, yet any of the crypto rng engines are designed to have it as little as possible.
And yeah, that's exactly how Math.random()
works, you got that perfectly
from random-js.
Related Issues (20)
- Serialize and unserialize for later use HOT 1
- cannot be imported properly in jest backend HOT 2
- Question: Use It In Games? HOT 5
- Is it possible to seed nativeMath? HOT 1
- Cannot read property 'nativeMath' of undefined (2.0.0-rc2) HOT 1
- 2.0.0-rc2 doesn't build with webpack/babel HOT 1
- Is it good to feed MersenneTwister19937 with array of same integers except one? HOT 2
- TypeError: n(...).Random is not a constructor HOT 6
- MersenneTwister19937 is not defined HOT 1
- Include ".js" in imports HOT 1
- Can't build with webpack HOT 1
- feat: Add support for React Native HOT 7
- Force value to either min or max HOT 3
- Choose "best" engine automatically? HOT 1
- var random = new Random.Random() does not work when random-js is imported as a script HOT 1
- Automatic dependency updates
- Converting the build to GitHub Actions
- Better documentation on how to create custom engines in README.md
- Add documentation on how to use this library without Node.js and/or with Webpack 5+
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from random-js.