Comments (7)
I just ran into this too... my solution was to create this https://www.npmjs.com/package/random-js-no-node
Definitely a massive hack, but it worked!
I honestly don't know much about modules/packaging/etc, but the basic problem seems to be this: in the browser, random-js successfully makes 'crypto' an optional dependency, but somehow in the context of React Native, it's not. I imagine that something sees the require("crypto")
call in the node engine, and decides that crypto is a required dependency.
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I faced the same issue. Please share more examples how to solve.
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I would suggest using a polyfill or similar that hooks to the module crypto-browserify
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I commented code with 'crypto' and everything still works.
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PR #65 may provide a fix for this issue
Also @Spacerat you'll likely need to update your repo once it merges because it will be a HUGE, sorely needed update
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That's interesting - if #65 fixes this issue, I think my repo would be made redundant? In which case I wonder if it's better to deprecate it than keep it updated.
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That's interesting - if #65 fixes this issue, I think my repo would be made redundant? In which case I wonder if it's better to deprecate it than keep it updated.
yeah, as there's ways to do the same thing as what random-js-no-node
does now with webpack 5+ polyfills
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Related Issues (20)
- Serialize and unserialize for later use HOT 1
- cannot be imported properly in jest backend HOT 2
- Question: Use It In Games? HOT 5
- Is it possible to seed nativeMath? HOT 1
- Cannot read property 'nativeMath' of undefined (2.0.0-rc2) HOT 1
- 2.0.0-rc2 doesn't build with webpack/babel HOT 1
- Is it good to feed MersenneTwister19937 with array of same integers except one? HOT 2
- TypeError: n(...).Random is not a constructor HOT 6
- MersenneTwister19937 is not defined HOT 1
- Include ".js" in imports HOT 1
- Can't build with webpack HOT 1
- Question: replicating exact functionality of Math.random() HOT 2
- Force value to either min or max HOT 3
- Choose "best" engine automatically? HOT 1
- var random = new Random.Random() does not work when random-js is imported as a script HOT 1
- Automatic dependency updates
- Converting the build to GitHub Actions
- Better documentation on how to create custom engines in README.md
- Add documentation on how to use this library without Node.js and/or with Webpack 5+
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