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View Code? Open in Web Editor NEWFarseer Physics compiled as a portable class library (PCL) against the PCL version of MonoGame
Farseer Physics compiled as a portable class library (PCL) against the PCL version of MonoGame
I have added a FarseerPhysics.Portable version 3.5.0 reference to my project, but my Windows Phone 8.1 one complains:
Cannot resolve Assembly or Windows Metadata file 'FarseerPhysics.Portable.dll'
&
Type universe cannot resolve assembly: FarseerPhysics.Portable, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.
Windows 8.1 works fine.
Any suggestions how can I make this work?
Hi @craftworkgames ,
I'm using Farseer with monogame for a Windows 8.1 game. Everything's been fine so far, but a few days ago I updated monogame.
Right now I'm getting the following error:
System.IO.FileNotFoundException: Could not load file or assembly 'MonoGame.Framework, Version=3.1.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The bound assembly has a version that is lower than that of the request. (Exception from HRESULT: 0x80132000)
at Game.FarseerHelper.init()
....
It seems like monogame version is tied to farseer, and monogame version was upgraded. What is the easiest way to fix this? (I suppose I have a generate again a PCL version of monogame and then use that reference and recompile, but I have no idea how to generate a PCL version of monogame (I can't find any solution generated in protobuild which seems a PCL version)
thanks!
Which license applies to this library?
Please include the xml documentation so we get some information in the IntelliSense.
I use the portable version of MonoGame. But I don't know how to add and use Farseer in a portable MonoGame project. How can I add Farseer to my sample?
Should I add Farseer to my Windows Phone 8 MonoGame project or to my PortableClassLibrary project?
You can click on GameName1.rar to download my sample here:
http://speedy.sh/tDEd3/GameName1.rar
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