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View Code? Open in Web Editor NEWA 3D rigid-body physics library for Elixir.
License: Apache License 2.0
A 3D rigid-body physics library for Elixir.
License: Apache License 2.0
We should do broadphase collision detection to find potential colliding pairs.
We want to generate up to 4 points in a collision manifold for intersecting a pair of a sphere and a hull.
In order to avoid code duplication, and also to make it easier later to support aggregate bodies, I think it's a good idea to move the notion of a "shape"--the actual extents/volume of a body--out of the definition of a body.
To help prepare for #1 , we need to be able to add axis-aligned bounding boxes.
This issue is about creating an AABB interface and methods to create them from bodies and shapes.
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