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ai_car's Issues

Compiled failure with UE4.20.3,VS2015 SP3 windows kit8,win 10

Could anyone help me out, please! Thanks a lot! [email protected]

1> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\stdlib.h(359): note: could be '__int64 abs(const __int64) throw()'
1> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\stdlib.h(354): note: or 'long abs(const long) throw()'
1> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\stdlib.h(284): note: or 'int abs(int)'
1> D:\HZCdocs\UE4_Projects\AI_Car-master\AI_Car\Source\AI_Car\Track.cpp(177): note: while trying to match the argument list '(float)'
1>D:\HZCdocs\UE4_Projects\AI_Car-master\AI_Car\Source\AI_Car\Track.cpp(180): error C2668: 'abs': ambiguous call to overloaded function
1> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\stdlib.h(359): note: could be '__int64 abs(const __int64) throw()'
1> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\stdlib.h(354): note: or 'long abs(const long) throw()'
1> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\stdlib.h(284): note: or 'int abs(int)'
1> D:\HZCdocs\UE4_Projects\AI_Car-master\AI_Car\Source\AI_Car\Track.cpp(180): note: while trying to match the argument list '(float)'
1> [2/4] AI_Controller.cpp
1>D:\HZCdocs\UE4_Projects\AI_Car-master\AI_Car\Source\AI_Car\AI_Controller.cpp(243): error C2668: 'abs': ambiguous call to overloaded function
1> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\stdlib.h(359): note: could be '__int64 abs(const __int64) throw()'
1> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\stdlib.h(354): note: or 'long abs(const long) throw()'
1> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\stdlib.h(284): note: or 'int abs(int)'
1> D:\HZCdocs\UE4_Projects\AI_Car-master\AI_Car\Source\AI_Car\AI_Controller.cpp(243): note: while trying to match the argument list '(float)'
1>UnrealBuildTool : error : UBT ERROR: Failed to produce item: D:\HZCdocs\UE4_Projects\AI_Car-master\AI_Car\Binaries\Win64\UE4Editor-AI_Car.dll

Errors while compiling..

Hi Daniel,

How to fix this?
Severity Code Description Project File Line Suppression State
Error C2248 'AActor::Instigator': cannot access private member declared in class 'AActor' AI_Car C:\NAS01-copy\project_0100_SA-customs\3d\p0101_SA_customs\Content\Ai-car\Source\AI_Car\AI_Controller.cpp 90

Line 90 is = SpawnInfo.Instigator = Instigator;

Severity Code Description Project File Line Suppression State
Error MSB3073 The command ""C:\Program Files\Unrealengine\UE_4.25\Engine\Build\BatchFiles\Build.bat" AI_CarEditor Win64 Development -Project="C:\NAS01-copy\project_0100_SA-customs\3d\p0101_SA_customs\Content\Ai-car\AI_Car.uproject" -WaitMutex -FromMsBuild" exited with code 6. AI_Car C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44

Line 40 =

I am not a programmer so I dont have got any clue how to fix this.
It is a miracle that I got Visual studio 2017 running.... ( I think it is the right version...)

Love your work and your research (especially your gravitation effect, nicely done)
Kind regards,

Rob

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