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Imagine you’re working on developing a game similar to Scorched Earth, a 2D tank-fighting game where tanks fire shells hoping to destroy the enemy tanks. One of the challenges of the game is that the player has to predict where the shell will land after following a parabolic trajectory. While you may not have taken physics, the equations are straightforward and you should be able to develop a solution that will accurately calculate the shell path given a starting shell speed and trajectory (angle of fire).

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