Comments (3)
I'm also seeing this problem. I was hoping for each NPC to have its own story describing its interaction with the player. When there are multiple NPCs with Story objects in a map, the Unreal editor crashes.
For me, it was throwing an exception from MonoInvoke when I was trying to add an observer callback.
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How long are your Ink stories? Are you using multiple StoryAssets or one large StoryAssets? We found out that loading long stories multiple times leads to crashes, maybe exceeding the stack size in Mono. Using multiple, smaller StoryAssets might be a solution.
from unrealink.
How long are your Ink stories?
Not too long. The longest .ink file is only 200 lines long, with a lot of comments and blank lines.
Are you using multiple StoryAssets or one large StoryAssets?
Multiple StoryAssets.
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