Comments (6)
Can you share the ink file so I can reproduce this?
from unrealink.
Sorry for the late reply. It does not appear to be project-specific, happens even if I just link one empty ink file to another in a new project.
from unrealink.
I found this too: I was unable to include any ink file from any other because of compile errors where foo.ink could not be found, or else a knot name could not be found.
Unreal 4.26
from unrealink.
Got the same issue.
I can provide an ink file but as said the problem occurs whenever you try to import a .ink file that contains INCLUDE whatever.ink in it.
I'm guessing that some compile of the .ink file happens when we import the file: Maybe a solution is to include the file handler described here?
https://github.com/inkle/ink/blob/master/Documentation/RunningYourInk.md#using-the-compiler
I'd check myself but my C++ is not suuuper solid, and not sure where in the source of the plugin the import actions occur :D
Thanks for the plugin!
from unrealink.
Hi all, just to let you know that I'm aware of this issue and plan to fix it, just impeded by life at the moment.
from unrealink.
First off this plugin is amazing, really appreciate it David!
I'm trying to find a workaround for this issue, I think I'm close but could use some help. I believe the plugin is trying to compile and export the ink file as a Json, but it runs into errors. I can export to Json from Inky without errors, so if there was a way to give that exported Json file to the Unreal plugin then theoretically that would bypass the issue? I've been digging around the C++ files, but I don't know the language at all so this is really just a shot in the dark. If anyone's found a workaround for this issue I'd love to know, ty!
from unrealink.
Related Issues (18)
- Packaged build crashes on startup HOT 8
- Project not working on Mac HOT 1
- “Choose Path String” seems not to work HOT 2
- Non latin characters broken HOT 2
- Windows-64 packaging fails: "Missing precompiled manifest" (UE 4.26.2) HOT 1
- When building does mono get bundled with the build? HOT 1
- Non-latin characters are broken! HOT 1
- How can I use 4.27 plugin in 4.26 Engine? HOT 1
- Engine crashes with multiple Story objects in memory! HOT 3
- Can't load Cyrillic Characters HOT 2
- Asset re-importing does not work HOT 1
- CurrentPathString always Returns Empty String
- Update for Unreal Engine 5 Launch HOT 4
- UE4 "UnrealInk" is Incompatible 4.27.2 HOT 1
- Android compatibility HOT 1
- Some types of hyphens are being output as question marks HOT 1
- Plugin crashes HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from unrealink.