Comments (1)
This is now resolved. It'll auto reimport when scanning the content folder, or you can right click on the asset and click re-import
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Related Issues (19)
- Packaged build crashes on startup HOT 8
- Project not working on Mac HOT 1
- “Choose Path String” seems not to work HOT 2
- Non latin characters broken HOT 2
- Windows-64 packaging fails: "Missing precompiled manifest" (UE 4.26.2) HOT 1
- When building does mono get bundled with the build? HOT 1
- Non-latin characters are broken! HOT 1
- How can I use 4.27 plugin in 4.26 Engine? HOT 1
- Engine crashes with multiple Story objects in memory! HOT 3
- Can't load Cyrillic Characters HOT 2
- CurrentPathString always Returns Empty String
- Update for Unreal Engine 5 Launch HOT 4
- UE4 "UnrealInk" is Incompatible 4.27.2 HOT 1
- Cannot open include file monobaseclass UE5.1 HOT 1
- Android compatibility HOT 1
- Can't load included ink files HOT 6
- Some types of hyphens are being output as question marks HOT 1
- Plugin crashes HOT 2
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