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torero's Introduction

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Torero

(spanish: [ʈɒˈɾɛɾɔ]. Improved visualization with no Qt's Libraries dependecy

Torero is a multi-platform graphical visualizer based in OpenGL, GLSL and GLFW. It was developed performance-wise and it should achieve maximum performance peak if a multi-core processor and Graphics Card are available in your system. This current version only supports configuration through code.

There is a wiki!

You should read the installation guide to setup all the necessary libraries and get your Visualizer ready to run.

Don't forget to observe which coordinate systems the visualizer uses.

There are guides for each section of the API:

  • Core – Main window handler, controls the program's screen where everything is displayed.
  • Point Cloud Manager – Handles point clouds, it could accept different data structure inputs compatible with ROS, PCL and onwer defined data structure.
  • Object Manager – Handles objects suchlike boxes, cylinders, squares and circles.
  • Trajectory Manager – Handles trajectories, paths or lines.
  • Ground Manager – Handles the ground (2D or 3D).
  • 3D Models Manager – Handles three-dimensional models created with design software, suchlike, blender, SolidWorks, etc.

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