denfrost Goto Github PK
Name: Den Baster
Type: User
Bio: Unreal Developer
Name: Den Baster
Type: User
Bio: Unreal Developer
Gameplay Ability System implementation made in C++ and Blueprints that includes the next topics: GameplayAbilities, GameplayEffects, GameplayCues, Blocked Abilities by Tags, C++ code and blueprints fully comented, UE4 AI Blackboard and BT, Animation Blueprints, Use of Excel to implement a curve of DamageCalculation per levels, etc. I developed this project with the help of the Udemy course mixed with my past C++ knowledge.
A simple Unreal 5 plugin with demo content that shows how audio DSP can be implemented as Metasound, SourceEffect and SubmixEffect. The intention is to use it as a template to create more complex audio DSP effects.
making films & promotional videos with UE5
The successor to ue4cli, for both Unreal Engine 4 and 5 [COMING SOON]
High-level coding conventions for writing Unreal 4 code at Daedalic Entertainment.
Alexa-powered in game AI with Unreal Engine 4
High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
A bicycle simulator made in Unreal Engine 4. It includes AI for cars, cyclists and pedestrians.
Unreal Engine 4 Shaders and Effects Cookbook, published by Packt
Collection of small projects going over various Unreal Engine C++ Fundamentals
Unreal Engine 5 Guide. Learn to develop games for Xbox Series X|S, PlayStation 4 & 5, Nintendo Switch.
The Fetch API inspired HTTP client for Unreal Engine. Supports both Blueprints & C++.
Useful tool to help you fetch and dump Unreal Engine 4 Games information.
A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI (using Environment Query System), custom animations, procedural level generation, infinite level generation, terrain LOD scaling and dynamic memory management. Developed in Unreal Engine 4
Unreal Engine GIS Landscape Importer
A decompiler library for Unreal packages such as .upk and .u files, supporting Unreal Engine 1, 2, and 3.
Custom Kismet Node System that enables C++ code to be written on Blueprint Graphs
C# Magic Nodes
A simple kart multiplayer game which demonstrates methods of improved replication between server and clients. Features a basic replicated vehicle physics system, proxy simulation and linear, exponential and cubic interpolation to improve proxy simulation. Developed in Unreal Engine 4.
A simple multiplayer demonstration which utilises a menu system for hosting and joining servers through the Steam Online Subsystem. Includes lobby areas while for pending launch and basic replication between server and clients. Developed in Unreal Engine 4.
Unreal Pixel Streaming on Azure Infrastructure Project
Forward Unreal Engine pixel streaming to a WebRTC peer that then forwards the RTP streams to the desired address.
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
Some python script in unreal.
This repository contains some simple Python utility scripts for UE5, and the unreal stub file with directions on how to set it up for auto-completion. I'm hoping it'll grow over time and be a useful resource for developers.
Integrate Python Qt Framework into UE4
Savior Plugin Documentation
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.