Comments (1)
is this related to #10 ?
from dialogic.
Related Issues (20)
- Allow Array.entry access syntax
- Allow the use of variables when choosing portrait HOT 3
- Attempting to use TextBubble but the node does not appear in the node list HOT 1
- Bool VAR dont change when you set to false in Visual Editor and text editor. HOT 1
- Show Possible Signals when Hovering Over Subsystems
- Store visited choices in already_read_event history
- Dynamic Variable Callbacks for Runtime Evaluation in Editor HOT 5
- Extensions attempting to add custom text effects fail with an error HOT 2
- Use Resources as Glossary Entry Template
- Spamming input action can skip [ns] effects, even at the start HOT 2
- Various errors involving texture metadata, history_layer.gd and project setting: autoload/Dialogic after importing addon
- Error on game start after just installing the addon: DialogicGameHandler.gd: Node not found: "Inputs" and "Portraits" (relative to "/root/Dialogic") HOT 2
- Unable to properly invoke variables in Dialogic. HOT 11
- Many Dialogic errors such as "Parse Error: Could not resolve class" and "Invalid call. Nonexistent function" on editor start, Dialogic panel Character selection and edit HOT 4
- Cannot quick load DialogicCharacter .dch custom resource file HOT 2
- Cannot save Character (.dch) changes directly from Dialogic edit panel, can force save in scene 2D/3D view or by playing but then asterisk remains HOT 5
- History enabled by default, but shown as disabled in the settings HOT 3
- Default character Displayed Name Label color is white on white bubble, making it invisible -> suggesting default to black color HOT 1
- Exported windows projects crash immediately after startup HOT 3
- Color field for custom event
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from dialogic.