Comments (5)
The Vulkan spec states:
Pipeline Layout Compatibility
Two pipeline layouts are defined to be “compatible for push constants” if they were created with identical push constant ranges.
The wording of the spec strongly suggests that VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT
only affects descriptor set compaibility, which we do honor, and that DXVK doesn't do anything illegal here.
from dxvk.
We have a different bug with push constants in that the D3D9 front-end declares different push constant ranges for vertex and fragment shaders, maybe that's the problem? Unfortunately that is far more difficult to fix.
from dxvk.
https://github.com/doitsujin/dxvk/tree/push-const-fix This branch should fix the problem.
I also bumped VkApplicationInfo::engineVersion
to 2.3.2 so that the driver can disable GPL for versions ≤2.3.1.
from dxvk.
Verified with some d3d9 apps, include GTA4, Tropico4 and Team Fortress2. It works with AMD driver. Thank you very much for the quick fix. Please let me know once the change is merged. thanks!
from dxvk.
Merged, thanks for confirming.
from dxvk.
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