GithubHelp home page GithubHelp logo

dragonitespam / dddeditorgms2 Goto Github PK

View Code? Open in Web Editor NEW
33.0 5.0 3.0 27.49 MB

General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.

License: MIT License

Game Maker Language 70.26% NSIS 0.15% GLSL 2.73% Batchfile 0.01% Yacc 26.70% Xonsh 0.15%
gamemaker gamemaker-studio-2 gamemaker-projects gamemaker-language game-editor

dddeditorgms2's People

Contributors

dragonitespam avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

dddeditorgms2's Issues

Menu item double highlight

There's a single pixel space where two menu items seem to overlap. If you go over that space with the cursor, you can highlight two menu items at once.

Program Resizing

E.g. you resize the window, the sidebar stays the same and the viewport changes size

Desync'd Mouse positioning

Describe the bug
The selection of the mouse cursor and where the position of where it actually is, is offset by a massive value.

To Reproduce
Steps to reproduce the behavior:
Constant Issue, on Startup

Expected behavior
Selection sync'd properly with the mouse cursor.

Screenshots
If applicable, add screenshots to help explain your problem.
image

Desktop (please complete the following information):

  • OS: [Windows 10]
  • Version [1909]
  • DDDEditorGMS2 | Version 01.01.2020

Additional context
I'm going to assume its relevant to the screen resolution. I run in 1360x768.

Potentially add a launcher that allows you to select resolution? Or potentially a .cfg option.

"Data/Game Data" menu item causes crash

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object Camera:

DoConv :1: illegal undefined/null use
 at gml_Script_ui_init_game_data_activate (line 4) -     Camera.ui_game_data.active_type_guid = sorted[| ui_list_selection(Camera.ui_game_data.el_master)].GUID;
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ui_init_game_data_activate (line 4)
called from - gml_Script_momu_editor_data (line 33) - ui_init_game_data_activate();
called from - gml_Script_menu_render_element (line 31) -         script_execute(argument0.onmouseup, argument0);
called from - gml_Script_menu_render (line 59) -             script_execute(thing.render, thing, mx1, my1, mx2, my2);
called from - gml_Script_menu_render_main (line 17) -         script_execute(thing.render, thing, xx + argument0.element_width * i, yy);
called from - gml_Script_draw_editor_menu (line 11) - script_execute(menu.render, menu, 0, yy);
called from - gml_Object_Camera_Draw_0 (line 11) -                 draw_editor_menu();

Program flashes when certain UI things are interacted with

Appears to be related to #5 , although I'm equally unsure why that would be.

Describe the bug
When you click on any of the buttons that spawns a dialog in the Animation editor (only the ones that are part of the editor - dialogs spawned from the menu bar do not do this) the 3D camera vanishes for one frame before coming back

To Reproduce
Steps to reproduce the behavior:

  1. Open the animation editor (F9 or from the menu bar)
  2. Enable one of the dialog-spawning buttons ("layer properties," etc) through whichever means are necessary - usually by selecting a relevant piece of data
  3. If you click on said button, the 3D camera vanishes and reappears

Expected behavior
Not this

Edit External File buttons in YYC

For some reason, trying to click a Code Edit button causes YYC versions of the editor to crash. This currently isn't too much of a roadblock since I mostly use it inside the IDE anyway, but if I want this to be a generally useful tool I should probably find out why.

(Update: YYC only, apparently)

All Entities list doesn't seem to work

Describe the bug
The All Entities list (Stats tab) doesn't seem to work

To Reproduce
Steps to reproduce the behavior:

  1. Try to do anything to the All Entities list and it probably won't

Expected behavior
The list will respond and behave like any other list

Additional context
The nuclear option of "getting rid of the entities list" probably wouldn't be the end of the world tbh

Whitespaces after usemtl statement in .obj export breaks dotobj

After exporting a textured terrain as .obj, the 3rd line looked like so:
usemtl terrain

The horizontal tab (\t) at the end of the material name causes an error in the gms .obj loader library "dotobj" from JujuAdams, unsure if there are any more libraries/software that this issue breaks.

Resizing window causes fps camera to turn

Whenever you click scroll while hovering over the camera it locks your mouse and you can freely fly around, this breaks whenever the window is resized, resizing window to the left causes camera to spin left, right causes to spin right, up causes to pitch up, down causes to pitch down.

Speed up entity deletion

Describe the bug
Deleting entities from large maps is quite slow. This is all right for individual entities, but when you try to do actions in bulk - for example, clearing an entire map in order to load another one - it can take quite a long time.

It would be pretty cool to, at the very least, have a special way to speed up map loading, and at best to speed up entity deletion overall.

To Reproduce
Steps to reproduce the behavior:

  1. Open any large map.
  2. Go to the Maps tab and try to load a different one.
  3. Wait.

Expected behavior
You don't need to wait literal minutes to do things such as this.

Viewport movement

Viewport movement (holding down right click + WASD keys) appears to not work diagonally, only in straight lines (either A and D or W and S work)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.