dragonitespam / dddeditorgms2 Goto Github PK
View Code? Open in Web Editor NEWGeneral purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
License: MIT License
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
License: MIT License
It's almost as if the mouse doesn't get locked properly? I think?
There's a single pixel space where two menu items seem to overlap. If you go over that space with the cursor, you can highlight two menu items at once.
The top layer and bottom layer of the water shader work nearly identically. They can probably be combined.
E.g. you resize the window, the sidebar stays the same and the viewport changes size
Describe the bug
The selection of the mouse cursor and where the position of where it actually is, is offset by a massive value.
To Reproduce
Steps to reproduce the behavior:
Constant Issue, on Startup
Expected behavior
Selection sync'd properly with the mouse cursor.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
I'm going to assume its relevant to the screen resolution. I run in 1360x768.
Potentially add a launcher that allows you to select resolution? Or potentially a .cfg option.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object Camera:
DoConv :1: illegal undefined/null use
at gml_Script_ui_init_game_data_activate (line 4) - Camera.ui_game_data.active_type_guid = sorted[| ui_list_selection(Camera.ui_game_data.el_master)].GUID;
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ui_init_game_data_activate (line 4)
called from - gml_Script_momu_editor_data (line 33) - ui_init_game_data_activate();
called from - gml_Script_menu_render_element (line 31) - script_execute(argument0.onmouseup, argument0);
called from - gml_Script_menu_render (line 59) - script_execute(thing.render, thing, mx1, my1, mx2, my2);
called from - gml_Script_menu_render_main (line 17) - script_execute(thing.render, thing, xx + argument0.element_width * i, yy);
called from - gml_Script_draw_editor_menu (line 11) - script_execute(menu.render, menu, 0, yy);
called from - gml_Object_Camera_Draw_0 (line 11) - draw_editor_menu();
Appears to be related to #5 , although I'm equally unsure why that would be.
Describe the bug
When you click on any of the buttons that spawns a dialog in the Animation editor (only the ones that are part of the editor - dialogs spawned from the menu bar do not do this) the 3D camera vanishes for one frame before coming back
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Not this
Self explanatory (I'd wager it has something to do with instance order)
For some reason, trying to click a Code Edit button causes YYC versions of the editor to crash. This currently isn't too much of a roadblock since I mostly use it inside the IDE anyway, but if I want this to be a generally useful tool I should probably find out why.
(Update: YYC only, apparently)
When you hover over the yes/no buttons in a dialog window (only tested on the quit window at the moment), a side of the button rectangle disappears.
Not exactly program breaking but it might get slightly annoying
Describe the bug
The All Entities list (Stats tab) doesn't seem to work
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The list will respond and behave like any other list
Additional context
The nuclear option of "getting rid of the entities list" probably wouldn't be the end of the world tbh
After exporting a textured terrain as .obj, the 3rd line looked like so:
usemtl terrain
The horizontal tab (\t
) at the end of the material name causes an error in the gms .obj loader library "dotobj" from JujuAdams, unsure if there are any more libraries/software that this issue breaks.
Whenever you click scroll while hovering over the camera it locks your mouse and you can freely fly around, this breaks whenever the window is resized, resizing window to the left causes camera to spin left, right causes to spin right, up causes to pitch up, down causes to pitch down.
Describe the bug
Deleting entities from large maps is quite slow. This is all right for individual entities, but when you try to do actions in bulk - for example, clearing an entire map in order to load another one - it can take quite a long time.
It would be pretty cool to, at the very least, have a special way to speed up map loading, and at best to speed up entity deletion overall.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
You don't need to wait literal minutes to do things such as this.
Shows message "Cannot open the file: Overview::.htm"
Viewport movement (holding down right click + WASD keys) appears to not work diagonally, only in straight lines (either A and D or W and S work)
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