dsoft20 / psx_retroshader Goto Github PK
View Code? Open in Web Editor NEWShader that "emulates" the rendering style of ps1
License: MIT License
Shader that "emulates" the rendering style of ps1
License: MIT License
Hi, first let me say that I grew up with the PSX so this project is really awesome and I am actually using your shaders in my game in development currently. I hope more people start using these because I love the aesthetic created by the PSX's technical limitations
I noticed that you started adding some more features in the past days to make this suite even more complete and while playing Spyro recently, I noticed a cool effect that I think would be a great effect.
Watch the spinning talisman at 11:03 in this video https://www.youtube.com/watch?v=vpjrIzTXdo8
Notice that its golden surface appears highly reflective by using normals to have certain faces almost completely black while faces coming into view are almost completely white. I think adding some sort of reflection strength and whatnot could be a nice addition.
Hi, so I'm not familiar with shader programming, and I'm having some problems trying to Implement shadows on this shader, so is there a way you could do a version with the implementation of shadows? I'll be very glad if so, this would be a very good option for some types of game with old rendering style while still having shadows avaible.
As well Emission would be awesome.
Also if possible of giving some advice for flashlight (spot light) while using this shader, because it feels like the textures are ignoring the lights.
Thank you.
-Dan.
Provided screenshot with issue
(https://user-images.githubusercontent.com/28881407/90869385-27ac6400-e366-11ea-8a5e-179294810ec4.png)
I decided to use the default scene to make my project using this shader, because its the only way ive ever seen lighting of any kind on these shaders since i cant seem to figure how to use them, none of the shaders react to lighting except in this example scene. However when you get far enough away from an object i've located that the fog seems to be causing the psx textures to warp and band around the screen in absolutely extreme ways, except i and any other playstation style projects would need fog and darkness for the project, the default scene the shaders came with had this problem.
Do i just drag the asset and other folders in my existing project or?
https://puu.sh/zr6aN/0773c702ac.png
could i know what version of unity supports it?
I imported the shaders to my project and they don't work at all.
Hey, I've been using this amazing shader, really love going back in time!
Is there any chance for you to add shadows aswell? Like simple circle pixelated shadows on the ground of the meshes, that would be great!
Hey I like to report this issue here, whenever I bake lighting in the scene, objects with psx-vertixlit shader turn invisible. But I don't know if its the shader or something from my bake settings
screenshot - https://snipboard.io/17bHaK.jpg
Link pointing to web demo is broken: https://dl.dropboxusercontent.com/u/1050404/psx/psx.html
Youtube link is working.
I've tried toying with the render settings, the camera skybox color, and the lighting color on my default light object, and none of these things seem to make a difference. Not sure if I'm doing something wrong or if the shader needs to be updated in some way. Thanks for any help.
First I would like to thank the creator of this shader, because it's amazing! It really gives the game a nice retro feel.
So I ran into issue where some lights stops illuminating a vertexlit
material depending on the angle. I'm not sure why , as it doesn't happen with all the lights and not in all environments. Tried with default options and nothing changes.
Examples:
https://streamable.com/jdq4n
https://streamable.com/a8t3f
Any tips?
I'm not very good with shaders, and I'm not sure how to use this shader package at all. I tried using Graphics.Blit on a script attached to the camera and a material with the unlit shader on it. I also tried applying the shader to a material, and using a render texture for the screen, but that didn't help at all. I'm not so sure what shaders I need to use in order to get all of these effects. The effect I'm trying to go for is a pixelated screen, with the "jitter" effect as well, as well as textures on my models. I am using Unity Version 2018.3.5.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.