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Home Page: https://mods.frostrose-studio.com
License: Apache License 2.0
Repo for the development of Dota IMBA, a mod for Valve's Dota 2.
Home Page: https://mods.frostrose-studio.com
License: Apache License 2.0
this leads unequality between those two heroes, when clinkz silenced he continues with flaming arrows but drow have no similarity
Pugna Nether ward is doing nothing other then mana degen. Please fix it. Pugna is a fun hero
title
When applying Enfeeble on the same target twice (via Refresher Orb), only the -damage part of the debuff has its duration refreshed - the -stats% debuff ends prematurely.
When all heroes are IMBAfied, we want to move IMBA spells from the forbidden_abilities table to our own IsNetherWardStealable() function. Default is true, meaning the ward will steal and use it. Setting it to false will cause the ward to ignore the skill.
Fiend's Grip can target spell immune targets, but does nothing to them.
Add a function in util.lua that handles innate skills, similar to CDOTA_BaseAbility:IsInnate().
It will default to false, but returning true will make it an innate ability.
Need to clarify which heroes (enemy of allies) affect the tower, or are affected by the tower.
I would like to start contributing,
but im having trouble importing this project to dota workshoptools
currently im copying it to game\dota_addons
it does seem to start, but i cannot use dota_launch_custom_game to launch it
i see a bunch of entries in gitignore
are there any assets i need to copy over that are required?
any help would be appreciated :)
Spectators should be able to zoom out further, to allow them to see the entire battlefield on the screen. Especially needed on 10v10 battles.
Fiend's Grip should check for invisibility at the start of its cast, and apply true sight to the target for the duration if it is present.
I'm not sure if the souls are to be added to modifier_souls
or modifier_souls_dummy
I am also quite confused between the two
title
Illusions currently spawn with an inactive armlet at all times
Currently reduces its own (Tidebringer) cooldown.
no bonus gold or exp.
Skill works properly, but particles aren't properly erased when using refresher orb or -wtf mode.
Casting Fiend's Grip on any target already affected by it (via Refresher Orb) will make the second cast of the spell end prematurely.
Last game, as Warlock, I had the Reverb Saber buff until end of game. No one else seemed to have it, so it didn't appear to be a bug that affected anyone.
I have not had a chance to reproduce, but maybe giving the Reverb Saber to the golem while there were still attacks left caused Warlock to retain the buff indefinitely. I have put Reverb Sabers on golems for many games now, and this is the first time it has happened.
I will try to reproduce this Thursday.
Make an IMBA basic recommended item build for heroes.
This should help newcomers know what they should pick and which items (new or old) match their hero's gameplay.
In time, the item build should be according to player suggestions.
Title.
People abuse this mechanic that allows them to keep pausing the games, ruining it for the rest of the players, because they think they're funny little retard kids.
Since SetDuration doesn't show changes when setting a smaller duration, the fade delay works but is not visible to users.
Should/would be probably solved with another modifier and some tweak on effects when someone affected with Moonlight Shadow attacks or casts a spell.
Hey, as I see through your code it's only the /game/dota_addons part and not the /content/dota_addons, meaning the only things here are compiled resources where you can't see the original coding. Could you perhaps have structure like eletd's github? https://github.com/Karawasa/Element-TD
The new rapiers can be improved by making them work exactly like Roshan's immortality does.
It doesn't take any inventory slot but if you die, the rapier "buff" is either dropped on the floor or the buff itself transfers to whoever killed the rapier holder.
So if a creep kill him, the creep get it ๐ No, but seriously...
I don't know how to implement this, the current rapier is confusing as hell for everyone I've played with, almost no1 buys it anymore.
Lion:
Current: Bane's Brain Sap debuff is spending the extra mana after spells are cast.
Intended: the Brain Sap debuff should prevent a spell from being cast if the target does not have the necessary (increased) mana.
Problem: "OnSpellStart" modifier event not working - find a workaround or wait until it is fixed.
Feel free to post anything here if you don't want to make a separate issue or something.
title
Or server dies. Thanks for yahnich for mentioning that.
It should be fixed on Mirana's Leap, Slardar's Rip Current, and might be needed on Jakiro's Dual Breath.
We need to make sure all motion controllers are not stopped mid-motion.
Possible solution is to just add a CDOTA_Modifier_Lua:RemoveOnDeath
flag on motion controller modifiers.
Would make it easy to fix rubick bugs etc, add experimental features.
For some reason, Force Tower perma-stuns his enemies. It may be that it doesn't use its cooldown.
In order to allow strong dispels (e.g. abaddon's aphotic shield) to dispel them.
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