egororachyov / ignimbrite Goto Github PK
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License: MIT License
Real-time 3D graphics library with Vulkan API backend
License: MIT License
VK failed to render image in offscreen frame buffer and present final image on the screen.
Logs:
X Error of failed request: BadDrawable (invalid Pixmap or Window parameter)
Major opcode of failed request: 149 ()
Minor opcode of failed request: 4
Resource id in failed request: 0x220000d
Serial number of failed request: 179
Current serial number in output stream: 185
Add license info (choose MIT ?), authors list.
Add text into source code files.
Several vk render device objects depend on each other. Therefore, there is need of creating specific structure to manage this dependencies.
For example, there is some issue for frame buffer formats and actual frame buffers:
[FB format object]
| | |_ fb3
| |_ fb2
|_ fb1
[Uniform layout]
| | |_ un.set3
| |_ un.set2
|_ un.set1
Recreate graphics pipelines, associated with specific surface
Add more info on build, dependencies.
Add examples of usage and purpose of the project.
Vulkan Specification states, that render pass can perform automatic layout transition for color/depth-stencil attachments, used within that render pass.
Task to do:
Specification for transitions
Subpass dependency description
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