elicdavis / pathogen Goto Github PK
View Code? Open in Web Editor NEWPlay as a virus and destroy your host!
Play as a virus and destroy your host!
It'd be nice to have a sound effect play whenever a cell is shot to death
White cells are to be spawned in the veins and are to actively seek out and hurt the player. I'd imagine it would just dive bomb and once it's past the players point of view it's removed from the scene to make things simple, but other ideas are welcome.
This behavior should allow the cell to take damage and to eventually be destroyed.
It would be nice if the player could play a 'damaged' sound whenever they take damage.
The coding is simple, but I'm unable to find a good sound that a virus might make
Controls in the boss area differ from those in the first portion of the game and need to allow for a more free form of movement.
The game needs a GUI to allow a player to see their health, as well to pause, learn controls, and a screen for when a player dies, and when they complete the level
From talks we've had I think we've concluded that red blood cells will score you points as you go through the veins. We need to figure out exactly how they behave, whether or not they move, how they take damage,e what they do when they die, etc.
The player's movement needs to be restricted similar to an on rails shooter as they progress through the players veins.
There needs to be behavior defined for the destroyer cells that actively seek out to damage the player inside of the final boss fight.
As discussed in our prototyping we need a way to determine what the cell is currently seeing since they are mainly blind.
The cell needs a way to take damage from the player and ultimately die because of it.
The cell needs a way of navigating around properly. I have code for potential fields that was used in the last game that can be utilized here effectively.
The player needs to be able to take damage and eventually die when going through an area.
It would not be too complicated to write a script that would generate the vain as the player moves along in the level until some goal is reached or distance is met before loading the boss scene.
This generation would include things such as
This would include creating a map for the player to navigate in as well as placing and scaling the brain appropriately inside the room.
This will have to be a spacious room to allow for player navigation, as well as defining spawn points for cells.
Their needs to be logic for how a Alert Cell operates within the boss fight. Be it calling on some 'master' behavior, or some other fashion it needs a way of executing code that will trigger destroyer cells to spawn.
The cells also need a way to take damage and be destroyed.
We need a really thematic main menu with cool music and lots of blood and animation going on in the background.
Player needs a 3D model that looks like the bacteriophage, instead of a single sphere.
The brain should ultimately control the spawning of the cells inside of the boss fight based on the kind of damage it is taking and in what area it is taking it.
The brain is sectioned out into parts which can be destroyed one at a time, each making the brain more aggressive. So each part needs to keep up with it's own health and have some way of indicating that it's been taken out.
When the brain has been officially taken out a cut scene should play and the end credits should play.
Right now it's silent when ever the player fires a projectile, it would be nice to have a sound whenever they fire
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