2018-08-04 23:18:59.920362+0800 starforce[770:251825] [DYMTLInitPlatform] platform initialization successful
2018-08-04 23:19:00.150500+0800 starforce[770:251716] Built from '2018.2/release' branch, Version '2018.2.1f1 (1a9968d9f99c)', Build type 'Release', Scripting Backend 'il2cpp'
2018-08-04 23:19:00.168410+0800 starforce[770:251716] -> registered mono modules 0x10140abd0
-> applicationDidFinishLaunching()
2018-08-04 23:19:00.413372+0800 starforce[770:251716] Metal GPU Frame Capture Enabled
2018-08-04 23:19:00.414608+0800 starforce[770:251716] Metal API Validation Disabled
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A8 GPU
Initialize engine version: 2018.2.1f1 (1a9968d9f99c)
UnloadTime: 1.914000 ms
Game Framework Version: 3.1.4
UnityGameFramework.Runtime.BaseComponent:Awake()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Game Version: 0.1.0 (0)
UnityGameFramework.Runtime.BaseComponent:Awake()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Unity Version: 2018.2.1f1
UnityGameFramework.Runtime.BaseComponent:Awake()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Init language settings complete, current language is 'ChineseSimplified'.
StarForce.ProcedureLaunch:InitLanguageSettings()
StarForce.ProcedureLaunch:OnEnter(IFsm`1)
UnityGameFramework.Runtime.<Start>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Init current variant complete.
StarForce.ProcedureLaunch:OnEnter(IFsm`1)
UnityGameFramework.Runtime.<Start>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Init quality settings complete.
StarForce.ProcedureLaunch:OnEnter(IFsm`1)
UnityGameFramework.Runtime.<Start>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Init sound settings complete.
StarForce.ProcedureLaunch:OnEnter(IFsm`1)
UnityGameFramework.Runtime.<Start>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
2018-08-04 23:19:05.226842+0800 starforce[770:251857] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
Latest game version is '0.1.0', local game version is '0.1.0'.
StarForce.ProcedureCheckVersion:OnWebRequestSuccess(Object, GameEventArgs)
GameFramework.EventPool`1:HandleEvent(Object, T)
GameFramework.EventPool`1:Update(Single, Single)
GameFramework.GameFrameworkEntry:Update(Single, Single)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Init resources complete.
GameFramework.Resource.ResourceManager:OnIniterResourceInitComplete()
GameFramework.Resource.ResourceIniter:ParsePackageList(String, Byte[], String)
UnityGameFramework.Runtime.<LoadBytesCo>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
(lldb)