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View Code? Open in Web Editor NEWA tool for MonoGame that automatically handles adding assets to the Content Pipeline project
Home Page: https://www.nuget.org/packages/Contentless/
License: MIT License
A tool for MonoGame that automatically handles adding assets to the Content Pipeline project
Home Page: https://www.nuget.org/packages/Contentless/
License: MIT License
I have paid attention to ordering of Contentless
build task. Sometimes it run after MGCB
. It means you need rebuild project two times for updating content. It may fixed easily.
https://docs.monogame.net/articles/tools/mgcb.html (read last title)
Hi! Firstly, thanks you for this beautiful tool!
Secondly, I often work with different versions of Extended.Pipeline
and don't work inside C:// logical disks. So i must often change a 'References' block in Content.mgcb
. What do you think about feature to manage references, restore its from project file?
Hi,
I just recently tested this out and ran into a problem because my MonoGameContentReference contains two paths separated by a semicolon.
"Unable to find valid content file at C:\Users\Augus\Documents\Programming_Stuff\Games\AridArnold\AridArnold\Content\Content.mgcb;Content\Content.mgcb"
I am not sure why it is like this but if I remove
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
Then it works again because the path becomes just C:\Users\Augus\Documents\Programming_Stuff\Games\AridArnold\AridArnold\Content\Content.mgcb
The program should split the path by the semicolon and scan both.
If someone renames a file this breaks.
Try to check if the file still exists that is referenced in the mgcb, if it doesn't remove it before trying to add it back again
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