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20.0 2.0 3.0 25.56 MB

A tool for MonoGame that automatically handles adding assets to the Content Pipeline project

Home Page: https://www.nuget.org/packages/Contentless/

License: MIT License

C# 100.00%
monogame monogame-framework content content-pipeline content-management nuget

contentless's Issues

Contentless.targets throws error when project directory contains whitespace

When using this package in a project directory with whitespace, an error is thrown.
error

The problem seems to arise in line 3, which is fixed when $(MSBuildProjectFullPath) is wrapped in " characters.
whitespace_fix

Admittedly, I don't know anything about target files, so the current command might have been written purposefully as-is for security or something. Is this something that is possible to be fixed in a future Nuget package version?

Fantastic work on this project so far though - really love what you're doing here!

Auto sync references from .csproj file.

Hi! Firstly, thanks you for this beautiful tool!

Secondly, I often work with different versions of Extended.Pipeline and don't work inside C:// logical disks. So i must often change a 'References' block in Content.mgcb. What do you think about feature to manage references, restore its from project file?

Does not work if the MonoGameContentReference contains multiple paths

Hi,

I just recently tested this out and ran into a problem because my MonoGameContentReference contains two paths separated by a semicolon.

"Unable to find valid content file at C:\Users\Augus\Documents\Programming_Stuff\Games\AridArnold\AridArnold\Content\Content.mgcb;Content\Content.mgcb"

I am not sure why it is like this but if I remove

<ItemGroup>
    <MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>

Then it works again because the path becomes just C:\Users\Augus\Documents\Programming_Stuff\Games\AridArnold\AridArnold\Content\Content.mgcb

The program should split the path by the semicolon and scan both.

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