Comments (2)
I think we need to take a firm stance against addon-induced eye bleeding and address this most critical issue. Changing the font settings is alluringly simple, but there is a slight issue.
The technicalities
We currently create the spell name font like this:
CreateFontString(nil, "STRATA", "GameFontNormal");
This sets some (to me unknown) default values that look just fine.
We currently create the tooltip font like this:
CreateFontString(nil, "STRATA", "GameFontHighlight");
and then change it using this:
SetFont("Fonts\\ARIALN.TTF", p.LABEL_HEIGHT, "OUTLINE");
SetFont
is used to give the text an outline for better visibility. However, it requires an explicit font family, and I just don't know which one it used for the spell name font. The documentation for CreateFontString
leaves much to be desired. These are the relevant parts of Protipper to change, though, and should make it easy for anyone willing to rectify the issue to at least locate the relevant code.
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I'll see what I can do.
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