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erwincoumans's Projects

motion_imitation icon motion_imitation

Code accompanying the paper "Learning Agile Robotic Locomotion Skills by Imitating Animals"

mujoco icon mujoco

Multi-Joint dynamics with Contact. A general purpose physics simulator.

myosuite icon myosuite

MyoSuite is a collection of environments/tasks to be solved by musculoskeletal models simulated with the MuJoCo physics engine and wrapped in the OpenAI gym API.

num4lcp icon num4lcp

Numerical methods (NUM) for (4) linear complementarity problems (LCP) in physics-based animation. (fork from num4lcp.googlecode.com without the 'aux' folder that breaks Windows platform)

nvtx icon nvtx

The NVIDIA® Tools Extension SDK (NVTX) is a C-based Application Programming Interface (API) for annotating events, code ranges, and resources in your applications.

openglsamples icon openglsamples

Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)

openrave icon openrave

Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.

pagmo2 icon pagmo2

A C++ platform to perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model.

peel icon peel

Physics Engine Evaluation Lab

physx5 icon physx5

Fork of https://github.com/NVIDIA-Omniverse/PhysX/tree/release/104.2/physx

pinocchio icon pinocchio

A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives

positionbaseddynamics icon positionbaseddynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

premake-dev-iphone-xcode4 icon premake-dev-iphone-xcode4

Fork of Premake4 build system with the iPhone/Xcode patch applied. See also http://http://industriousone.com/topic/premake-support-ios-iphone-ipad

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