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dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.

Objective-C 7.89% C 68.40% C++ 17.27% GLSL 6.44%

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dengine's Issues

Relicense?

Hi,

I was reading your engine's source, and it really has amazing potential. On your blog you wrote that this code is of only average quality, but I am very much impressed. Unfortunately, its viral license makes it unusable in many projects, especially those using the App Store. Could you relicense to something such as Apache-2, MIT, or BSD?

If you did so, I would immediately become a contributor, as this framework is almost everything I was looking for. I have budgeted six solid months to make a cross-platform RTS game. My own contributions would be to add Android support, update the engine to GLES 3, and add NEON assembly for the math functions; it would be a pleasure to work with you.

Thank you for your consideration,
Colin

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