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Risk board game in Unity with Bot AI using Answer set programming

License: MIT License

C# 65.51% ShaderLab 28.54% HLSL 4.96% Python 0.99%
answer-set-programming artificial-intelligence clingo csharp dlv embasp game risk unical unity unity2d

riskasp's Introduction

๐Ÿ‘‹ Ciao, I'm Farfi.


  • ๐ŸŽ“ Artificial Intelligence student at UNICAL
  • ๐ŸŒฑ Learning: svelte, godot, rust and german ๐Ÿ‡ฉ๐Ÿ‡ช
  • โญ Intrested in: Game dev ๐ŸŽฎ, Web dev ๐ŸŒ, Artificial Intelligence ๐Ÿค–
  • ๐Ÿ“ซ Reach out: alessio.farfaglia[at]gmail.com
  • ๐ŸŒ Find out more on my website

riskasp's People

Contributors

checcostra avatar cicciogallo13 avatar farfi55 avatar markducks avatar ryuk4real avatar simonerotundo avatar

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riskasp's Issues

Repeat attack button

often we want to repeat attacking the same territory from the same place, add a button to do this easily without having to select the territories again

Visual indication of Action when coming from a BOT

mimic territory selection like the user does when drafting, attacking or fortifing

example:

  • for the attack, when received an AttackAction select the from territory, after a brief delay select the to territory and finally perform the actual attack.
  • all of this has to be done within the action delay in the ActionReader.

2210 AD version

Is anyone interested in helping me create the 2210 ad version of this game?
https://en.m.wikipedia.org/wiki/Risk_2210_A.D.

There used to be a Java version, you can find its source here, but Java security updates killed it
https://github.com/avioane/InvadeEarth

I identified a couple of things that need to be done in this trello board
https://trello.com/invite/b/BaUFhOdd/ATTI4fbb61320e280b269e01fe7068e9a64fC9989A48/invade-earth

If any of the developers on this project could help(even by giving guidance,like answering questions) it would be amazing. Thank you

Setting up Project in Unity

When I am putting the project into Unity I am getting a lot of compiler errors from the C# sharp files. No matter what I have tried to do I can not get rid of them.

Errors

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