Comments (4)
Thank you for your answer.
I am thinking of adding a Dynamic Labels field. It will be an array of strings and each string label will support syntax such as group replacement.
For any dynamic label, if it does not exist, the label will be created, otherwise the reference to the existing label will be retrieved and added(or replaced) to the resource.
Even if this new feature will allow you to use existing labels, is it still correct that I leave support for the use of static labels in order not to create backwards compatibility problems?
from unity-addressable-importer.
I cannot remember why the importer didn't support dynamic labels in the first place. Maybe the label is not a popular way to attribute dynamic assets, so most people use dynamic groups with static labels.
Seems doable if it's possible to create a label programmatically. You take the dynamic groups (group replacement) as a reference for syntax and so on.
Notice that the importer has a labelMode
to present whether a label is override-able after the first creation. For dynamic labels, it seems should be set to Replace
.
from unity-addressable-importer.
Adding a new field to keep the backwards compatibility sounds good to me.
from unity-addressable-importer.
🎉 This issue has been resolved in version 0.10.0 🎉
The release is available on GitHub release
Your semantic-release bot 📦🚀
from unity-addressable-importer.
Related Issues (20)
- Constantly warn about missing settings HOT 3
- Missing meta file error at every reload HOT 6
- 排除规则有吗? HOT 5
- Odin inspector 3 not supported (UnityEngine.ExitGUIException) HOT 15
- about ${PATH[-1]} , Is not convenience for long path to get file name. HOT 3
- AllowGroupCreation checkbox hidden when Odin is present HOT 2
- UnityEngine.ExitGUIException thrown on Saving the Rules list (Odin related) HOT 1
- Overlap UI in Unity 2021.1.1f1 HOT 1
- Group Name Replacement via RegEx Capture - Can't force lowercase group name with \L HOT 2
- StackOverflowException when using AssetDatabase.ForceReserializeAssets()
- if content other res update ,this will make other res not update new address HOT 2
- Import Settings Inspector should be less clustered, clearer separation between rules HOT 4
- Support multiple AddressableImportSettings instances HOT 3
- Can not use this with 2021.2 HOT 1
- SaveAssets called when editing prefabs in a folder with a rule HOT 11
- Checking seems not ignoring folder ends with ~ HOT 2
- AddressableImportSettingsList.RebuildSettingsList is should be SetDirty when using ButtonMethodAttribute
- Issues with 0.16.1 HOT 2
- Package Path Support? HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from unity-addressable-importer.