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A rule based addressable asset importer

License: MIT License

C# 100.00%
unity addressable addressables upm openupm hacktoberfest

unity-addressable-importer's Introduction

logo

Unity Addressable Importer

A simple rule-based addressable asset importer. The importer marks assets as addressable, by applying to files having a path matching the rule pattern.

Table of Contents

Install Package

Install via OpenUPM

The package is available on the openupm registry. It's recommended to install it via openupm-cli.

openupm add com.littlebigfun.addressable-importer

Install via Git URL

Open Packages/manifest.json with your favorite text editor. Add the following line to the dependencies block.

    {
        "dependencies": {
            "com.littlebigfun.addressable-importer": "https://github.com/favoyang/unity-addressable-importer.git"
        }
    }

Notice: Unity Package Manager records the current commit to a lock entry of the manifest.json. To update to the latest version, change the hash value manually or remove the lock entry to resolve the package.

    "lock": {
      "com.littlebigfun.addressable-importer": {
        "revision": "master",
        "hash": "..."
      }
    }

How to Use

See usage

Contributors ✨

Thanks goes to these wonderful people (emoji key):

Favo Yang
Favo Yang

💻
AlkisFortuneFish
AlkisFortuneFish

💻
Danilo Nishimura
Danilo Nishimura

💻
K-Dark
K-Dark

💻
caochao
caochao

💻
Haruki Yano
Haruki Yano

💻
Edwin Lyons
Edwin Lyons

💻
Mefodei
Mefodei

💻
Giuseppe Toto
Giuseppe Toto

💻
Laicasaane
Laicasaane

💻
JVince
JVince

💻
Nick Mok
Nick Mok

🐛
KarolGu
KarolGu

🐛
vaartis
vaartis

💻
Takumi Katsuraya
Takumi Katsuraya

💻
Roman Novikov
Roman Novikov

💻
Takanori Uzuka
Takanori Uzuka

💻
VladV
VladV

💻

This project follows the all-contributors specification. Contributions of any kind welcome!

Media

Icons made by Freepik from flaticon.com

unity-addressable-importer's People

Contributors

alkisfortunefish avatar allcontributors[bot] avatar caochao avatar danilonishi avatar favoyang avatar gtoto007 avatar jvincew avatar k-dark avatar laicasaane avatar mefodei avatar semantic-release-bot avatar ta-karim avatar takanori avatar teck124 avatar vaartis avatar vanifatovvlad avatar

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unity-addressable-importer's Issues

[Feature Request] Support the creating of dynamic labels

Hi,

When I defined the rules for creating a group, I would like to specific a dynamic label. The dynamic label would be to follow the same rules to create a dynamic name group.
Example :

Asset Path Rule Path Label Replacement Result
Assets/cat/cat01.png Assets/(?<category>[^/]+)/(.*)\.png ${category} cat

I'd like to add my contribution to the project by developing this feature. Is it possibile? Do you have advice or contraindications?

Issues with 0.16.1

Bug report

Bug category

  • Importer: issues related to the importer behaviours or UI.
  • ODIN: issues related to the Odin integration.
  • Documentation
  • Others

Steps to reproduce

  • Upgrade to 0.16.1 from 0.16.0

What is expected?

  • Everything works fine as before.

What is actually happening?

  1. It throws a warning after upgrading
[AddressableImporter] import settings file not found.
Please go to Assets/AddressableAssetsData folder, right click in the project window and choose 'Create > Addressables > Import Settings'.
—
at void UnityEngine.Debug.LogWarningFormat(string format, params object[] args)
void AddressableImporter.OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) in ./Library/PackageCache/[email protected]/Editor/AddressableImporter.cs:58
  1. And if we try to recreate the importer settings, it throws an exception
NullReferenceException: Object reference not set to an instance of an object
—
System.NullReferenceException: Object reference not set to an instance of an object
void AddressableImportSettings.CreateAsset() in ./Library/PackageCache/[email protected]/Editor/AddressableImportSettings.cs:86

Other relevant information

  • OS (Win/Mac/Linux/Others): Windows
  • Unity version: 2022.2.5f1
  • Addressables version: 1.21.2
  • Unity Addressable Importer version: 0.16.1

UnityEngine.ExitGUIException thrown on Saving the Rules list (Odin related)

Issue: Following error is thrown always when clicking Save in AddressableImportSettings asset:

UnityEngine.ExitGUIException: Exception of type 'UnityEngine.ExitGUIException' was thrown.
at Sirenix.OdinInspector.Editor.InspectorProperty.Draw (UnityEngine.GUIContent defaultLabel) [0x00493] in X:\Repositories\sirenix-development\Sirenix Solution\Sirenix.OdinInspector.Editor\Core\InspectorProperty.cs:856
at Sirenix.OdinInspector.Editor.PropertyTree.DrawProperties () [0x00019] in X:\Repositories\sirenix-development\Sirenix Solution\Sirenix.OdinInspector.Editor\Core\PropertyTree.cs:485
at Sirenix.OdinInspector.Editor.PropertyTree.Draw (System.Boolean applyUndo) [0x00007] in X:\Repositories\sirenix-development\Sirenix Solution\Sirenix.OdinInspector.Editor\Core\PropertyTree.cs:389
at UnityAddressableImporter.Editor.Helper.AddressableImporterFilterOdinHandler.Draw () [0x0000c] in C:\Users\Max\Documents\TestImporterError\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa\Editor\OdinSupport\AddressableImporterFilterOdinHandler.cs:56
UnityEngine.Debug:LogError (object)
UnityAddressableImporter.Editor.Helper.AddressableImporterFilterOdinHandler:Draw () (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/OdinSupport/AddressableImporterFilterOdinHandler.cs:60)
UnityAddressableImporter.Editor.Helper.AddressableImporterOdinHandler:DrawInspectorTree (string) (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/OdinSupport/AddressableImporterOdinHandler.cs:49)
UnityAddressableImporter.Editor.Helper.AddressableImporterOdinHandler:Draw () (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/OdinSupport/AddressableImporterOdinHandler.cs:26)
UnityAddressableImporter.Helper.Internal.AddressableImportSettingsEditor:DrawBaseEditor () (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/Helper/AddressableImportSettingsEditor.cs:57)
UnityAddressableImporter.Helper.Internal.AddressableImportSettingsEditor:OnInspectorGUI () (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/Helper/AddressableImportSettingsEditor.cs:42)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Unity 2020.2.2f1
Odin 3.0.3
Addressable Importer 0.9.4

Also tested in blank project.

StackOverflowException when using AssetDatabase.ForceReserializeAssets()

Bug report

Bug category

  • [X ] Importer: issues related to the importer behaviours or UI.

Steps to reproduce

Use the following Editor context item to reserialise all assets in a project with some rule based Addressables:

[MenuItem("Game/Reserialize All Assets")]
public static void ReserializeAllAssets()
{
	EditorUtility.DisplayProgressBar("Reserializing All Assets", "", 0f);

	var subfolders = Directory.GetDirectories(Application.dataPath);
	var subfoldersToProcess = new List<string>();

	// Build list of folders to actually process, we may want to exclude certain directories in the future
	for (int x = 0; x < subfolders.Length; ++x)
	{
		// Exclude any folders here before adding to subfoldersToProcess
		subfoldersToProcess.Add(subfolders[x].Substring(Application.dataPath.Length - 6));
	}

	var assetsToProcess = AssetDatabase.FindAssets(filter: "", searchInFolders: subfoldersToProcess.ToArray());
	// Convert the GUIDs to paths we can use
	for (int x = 0; x < assetsToProcess.Length; ++x)
	{
		assetsToProcess[x] = AssetDatabase.GUIDToAssetPath(assetsToProcess[x]);
	}

	AssetDatabase.ForceReserializeAssets(assetsToProcess);

	EditorUtility.ClearProgressBar();
}

Notice the errors like:

StackOverflowException: The requested operation caused a stack overflow.
  at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
  at System.String.CreateString (System.SByte* value, System.Int32 startIndex, System.Int32 length, System.Text.Encoding enc) [0x00062] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at (wrapper managed-to-managed) System.String..ctor(sbyte*,int,int,System.Text.Encoding)
  at UnityEngine.StackTraceUtility.ExtractStackTrace () [0x0002c] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at (wrapper managed-to-native) UnityEngine.DebugLogHandler.Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  at UnityEngine.DebugLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0000b] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at UnityEngine.Logger.LogFormat (UnityEngine.LogType logType, System.String format, System.Object[] args) [0x00012] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at UnityEngine.Debug.LogFormat (System.String format, System.Object[] args) [0x00006] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at AddressableImporter.ApplyImportRule (System.String assetPath, System.String movedFromAssetPath, UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, AddressableImportSettings importSettings) [0x00065] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:98 
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x0012e] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:49 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at (wrapper managed-to-native) System.String.FastAllocateString(int)
  at System.String.CreateStringFromEncoding (System.Byte* bytes, System.Int32 byteLength, System.Text.Encoding encoding) [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Text.UTF8Encoding.GetString (System.Byte[] bytes, System.Int32 index, System.Int32 count) [0x0007f] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Text.Encoding.GetString (System.Byte[] bytes) [0x00018] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.String.CreateString (System.SByte* value, System.Int32 startIndex, System.Int32 length, System.Text.Encoding enc) [0x000b9] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at (wrapper managed-to-managed) System.String..ctor(sbyte*,int,int,System.Text.Encoding)
  at UnityEngine.StackTraceUtility.ExtractStackTrace () [0x0002c] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at (wrapper managed-to-native) UnityEngine.DebugLogHandler.Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  at UnityEngine.DebugLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0000b] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at UnityEngine.Logger.LogFormat (UnityEngine.LogType logType, System.String format, System.Object[] args) [0x00012] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at UnityEngine.Debug.LogFormat (System.String format, System.Object[] args) [0x00006] in <0e7c1c9367c544fa83b5270f5a69cf11>:0 
  at AddressableImporter.ApplyImportRule (System.String assetPath, System.String movedFromAssetPath, UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, AddressableImportSettings importSettings) [0x00065] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:98 
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x0012e] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:49 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
  at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
  at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0 
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:ReSerializeAssetsForced(GUID[], ForceReserializeAssetsOptions)
UnityEditor.AssetDatabase:ForceReserializeAssets(IEnumerable`1, ForceReserializeAssetsOptions)
BuildMenu:ReserializeAllAssets() (at Assets\Scripts\Editor\BuildMenu.cs:463)

What is expected?

StackOverlfowException should not occur.

What is actually happening?

StackOverlfowException is occuring.

Other relevant information

  • OS (Win):
  • Unity version: 2019.4.29
  • Addressables version: 1.16.19
  • Unity Addressable Importer version: 0.9.4

Import error

Import this package into a project that already install addressable, it doesn't work.

I need delete all my addressable settings. Then delete addressable and this package.

Reimport this package, then update addressable to 1.3.8.

I test this on Mac with Unity 2019.2

Can't use the importer without Odin v0.9.0

Exception:

Library/PackageCache/[email protected]/Editor/Helper/AddressableImportSettingsEditor.cs(21,11): error CS0246: The type or namespace name 'AddressableImporterOdinHandler' could not be found (are you missing a using directive or an assembly reference?)

Seems like the bug is caused by mistake in naming:
AddressablesImporterOdinHandler >> AddressableImporterOdinHandler

Overlap UI in Unity 2021.1.1f1

Bug report

Bug category

  • Importer: issues related to the importer behaviors or UI.
  • ODIN: issues related to the Odin integration.
  • Documentation
  • Others

Steps to reproduce

  • Create an importer settings
  • Add a rule
  • Expand the Label Refs, and add one label ref.
  • The UI is overlapped.

What is expected?

Unity 2020.3.1f1

image

What is actually happening?

In Unity 2021.1.1f1, the UI is overlapped.

image

Other relevant information

  • OS (Win/Mac/Linux/Others): Win 10
  • Unity version: Unity 2021.1.1f1
  • Addressables version: 1.16.19
  • Unity Addressable Importer version: 0.11.0

Group Name Replacement via RegEx Capture - Can't force lowercase group name with \L

Bug report

Bug category

  • Importer: issues related to the importer behaviours or UI.

Steps to reproduce

Follow the docs to setup a group name via RegEx Capture: https://github.com/favoyang/unity-addressable-importer/blob/master/Documentation~/AddressableImporter.md#group-replacement

Ensure the files making up the group name have some uppercase letters.

Set the group name to "\L${name}\E".

What is expected?

It is expected that the filename be extarcted and forced to lowercase.

What is actually happening?

The filename is being extracted but it is not lowercase and it has prefixes and suffixes as such:

"-Lbaseballcap1_Variant1-E"

Expected group name is: "baseballcap1_variant1" (note the lowercase 'v')

Other relevant information

I have files with mixed cases in different folders that I need to combine into a single Addressable group:

Example:
"Assets/Models/Baseball_Cap_Variant1.fbx"
"Assets/Prefabs/baseball_cap_variant1.prefab"

I would like both files to be stored in the same addressable group and as I can't rename the files the easiest way to achieve that seems to be to force a lowercase group name for both rules.

Without this support my groups are getting very messed up when allowing group creation as Addressables reloads from disk mid-import and it breaks all my groups!

I tracked it down to this code executing in AddressableAssetGroupSchema::AddSchema():

var assetName = pathFunc(type); if (File.Exists(assetName)) { Debug.LogWarningFormat("Schema asset already exists at path {0}, relinking.", assetName); var existingSchema = AssetDatabase.LoadAssetAtPath(assetName, type) as AddressableAssetGroupSchema; m_Schemas.Add(existingSchema); return existingSchema; }

Thank you for your help!

  • OS (Win/Mac/Linux/Others): Windows 10
  • Unity version: 2018.4.23
  • Addressables version: 1.16.10
  • Unity Addressable Importer version: 0.9.4

No warnings for missing AddressableImportSettingsasset

Checking out this plugin and found an issue when I created the AddressableImportSettings asset using the Usage docs. It gave me no errors or warnings, but the following code returned me:

var importSettings = AddressableImportSettings.Instance; if (importSettings == null || importSettings.rules == null || importSettings.rules.Count == 0) return;

I figured to move the AddressableImportSettings asset to Assets/AddressableAssetsData and it worked.

Perhaps a warning or allowing the asset to be placed elsewhere would be great :)

Import Settings Inspector should be less clustered, clearer separation between rules

Bug report

Bug category

  • Importer: issues related to the importer behaviours or UI.
  • ODIN: issues related to the Odin integration.
  • Documentation
  • Others

Steps to reproduce

  • Add many rules to the AddressableImportSettings
  • See the input boxes are too close between rules and make the inspector visually too clustered, hard to navigate

What is expected?

  • Rules should be clearly separated from each other by a larger margin between them

What is actually happening?

  • Input boxes are too close, rules inspector feels clustered

Other relevant information

  • Affect me in both Light and Dark mode

image

SaveAssets called when editing prefabs in a folder with a rule

Bug report

When you edit prefabs, your asset automatically triggers SaveAssets (in OnPostprocessAllAssets)
That closes prefab Window and is impossible to work with
This happens as soon as you edit a single value
So if you want to edit 2 values or more its going to be frustrating

Bug category

  • Importer: issues related to the importer behaviours or UI.

Steps to reproduce

Create folder in assets
Add empty prefab there
Create rule with this path Assets/_YOURFOLDER/*.prefab
Try to edit transform position X, then Y

What is expected?

Prefab not closing

What is actually happening?

Prefab closing

Other relevant information

It could be cus im using unity beta, maybe ill go back to see if the error is still there
Edit: The issue also happens on 2021.2.11f

  • OS (Win/Mac/Linux/Others): W 10 Enterprise LTSC
  • Unity version: 2022.1.0.b13.2913 and 2021.2.11f
  • Addressables version: 1.19.19
  • Unity Addressable Importer version: 0.11.3

About asset dependencies.

Some dependencies assets is not in the same folder with target asset, so the pack rules will not pack the dependencies assets.
I try to add assets' dependencies at OnPostprocessAllAssets, and make the asset's dependencies' group name same to the asset at CreateOrUpdateAddressableAssetEntry. It works meet my expectations.
I want to know that is there has any question if I do this change.

static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        var settings = AddressableAssetSettingsDefaultObject.Settings;
        var importSettings = AddressableImportSettings.Instance;
        if (importSettings == null || importSettings.rules == null || importSettings.rules.Count == 0)
            return;
        var entriesAdded = new List<AddressableAssetEntry>();
        foreach (string assetPath in importedAssets)
        {
            foreach (var rule in importSettings.rules)
            {
                if (rule.Match(assetPath))
                {
                    var entry = CreateOrUpdateAddressableAssetEntry(settings, importSettings, rule, assetPath);
                    if (entry != null)
                    {
                        entriesAdded.Add(entry);
                        if (rule.HasLabel)
                            Debug.LogFormat("[AddressableImporter] Entry created/updated for {0} with address {1} and labels {2}", assetPath, entry.address, string.Join(", ", entry.labels));
                        else
                            Debug.LogFormat("[AddressableImporter] Entry created/updated for {0} with address {1}", assetPath, entry.address);
                    }

                    string[] dependencies = AssetDatabase.GetDependencies(new string[] { assetPath });
                    foreach (var dependency in dependencies)
                    {
                        string path = dependency.Replace('\\', '/');
                        entry = CreateOrUpdateAddressableAssetEntry(settings, importSettings, rule, path, assetPath);
                        if (entry != null)
                        {
                            entriesAdded.Add(entry);
                            if (rule.HasLabel)
                                Debug.LogFormat("[AddressableImporter] Entry created/updated for {0} with address {1} and labels {2}", assetPath, entry.address, string.Join(", ", entry.labels));
                            else
                                Debug.LogFormat("[AddressableImporter] Entry created/updated for {0} with address {1}", assetPath, entry.address);
                        }

                    }
                }
            }
        }
        if (entriesAdded.Count > 0)
        {
            settings.SetDirty(AddressableAssetSettings.ModificationEvent.EntryMoved, entriesAdded, true);
            AssetDatabase.SaveAssets();
        }
        if (importSettings.removeEmtpyGroups)
        {
            settings.groups.RemoveAll(_ => _.entries.Count == 0 && !_.IsDefaultGroup());
        }
    }

    static AddressableAssetEntry CreateOrUpdateAddressableAssetEntry(
       AddressableAssetSettings settings,
       AddressableImportSettings importSettings,
       AddressableImportRule rule,
       string assetPath, string dependency = "")
    {
        // Set group
        AddressableAssetGroup group;
        string groupName;
        if (string.IsNullOrEmpty(dependency))
        {
            groupName = rule.ParseGroupReplacement(assetPath);
        }
        else
        {
            groupName = rule.ParseGroupReplacement(dependency);
        }
        bool newGroup = false;
        if (!TryGetGroup(settings, groupName, out group))
        {
            if (importSettings.allowGroupCreation)
            {
                //TODO Specify on editor which type to create.
                group = CreateAssetGroup<BundledAssetGroupSchema>(settings, groupName);
                newGroup = true;
            }
            else
            {
                Debug.LogErrorFormat("[AddressableImporter] Failed to find group {0} when importing {1}. Please check if the group exists, then reimport the asset.", rule.groupName, assetPath);
                return null;
            }
        }

        // Set group settings from template if necessary
        if (rule.groupTemplate != null && (newGroup || rule.groupTemplateApplicationMode == GroupTemplateApplicationMode.AlwaysOverwriteGroupSettings))
        {
            rule.groupTemplate.ApplyToAddressableAssetGroup(group);
        }

        var guid = AssetDatabase.AssetPathToGUID(assetPath);
        var entry = settings.CreateOrMoveEntry(guid, group);

        // Apply address replacement if address is empty or path.
        if (string.IsNullOrEmpty(entry.address) ||
            entry.address.StartsWith("Assets/") ||
            rule.simplified ||
            !string.IsNullOrWhiteSpace(rule.addressReplacement))
        {
            entry.address = rule.ParseAddressReplacement(assetPath);
        }

        // Add labels
        if (rule.LabelMode == LabelWriteMode.Replace)
            entry.labels.Clear();
        foreach (var label in rule.labels)
        {
            entry.labels.Add(label);
        }
        return entry;
    }

排除规则有吗?

排除规则怎么定义?
如 ui/* 是通配ui目录下的所有文件夹,但里面有一个 ui/test 我是不希望打包的要怎么弄?

Constantly warn about missing settings

This warning has been bugging me for a while, I don't understand what's wrong here. Everything else works without problem though.

[Addressables] settings file not found.
Please go to Menu/Window/Asset Management/Addressables, then click 'Create Addressables Settings' button.
UnityEngine.Debug:LogWarningFormat(String, Object[])
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library/PackageCache/[email protected]/Editor/AddressableImporter.cs:28)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

If group names contain slashes, incorrect groups are created

I have a rule set up that (incorrectly) has a slash in the group name. This is replaced by addressables with a - symbol. This breaks the logic in CreateOrUpdateAddressableAssetEntry that tries to find an existing group - as this logic doesn't take into account this replacement behaviour - so never finds a group. The result of this is that duplicate groups are created (by addressables) when CreateAssetGroup is called - if there is more than one asset in the group.

Steps to reproduce:

  • Create a rule that applies to more than one asset
  • Set the group name to contain a slash
  • Apply the rules using the context menu
  • Notice you have more than one group created, one containing each item with a 1/2/3 (etc) suffix added.

What I'd expect to happen:
Either slashes are forbidden in the group names and gives the user an error, or the logic in CreateOrUpdateAddressableAssetEntry has some understanding of how addressables does replacement of symbols in groups and handles this the same way. The logic for this is in the AddressableAssetGroup.Name property.

Search Filter For registered paths

Hi again.
If Addressables Importing rules more than 10, then it very difficult to find target rules. May be good decision add Search input field to filter rules.

about ${PATH[-1]} , Is not convenience for long path to get file name.

Assets/Sprites/cat/foo.png

${PATH[-1]} equal "cat", but sometimes i hope to get the name "foo.png", i have to use ${PATH[3]} .
and these is no way to get the file name without suffix.

Assets/floder1/floder2/floder3/floder4/floder5/floder6/floder7/floder8/floder9/floder10/floder11/floder12/floder13/floder14/floder15/foo.png
if my project path is very long , i need to count the number to get the name "foo.png".

Is that any way to get the file name convenience?

Ticking the "Remove Empty Groups" tickbox stops empty groups being created anywhere

This may be by design, but certainly confused me: Having the Remove Empty Groups tick box prevents groups being created manually in the Addressables Groups window - as these are empty by default.

Steps to reproduce:

  • Tick the Remove Empty Groups tickbox in the import settings file
  • Open the Addressables Groups window
  • Right click and select Create New Group > Packed Assets
  • Notice that nothing happens

Ideally, this tickbox wouldn't do anything to manually created groups - just those that had been created by the import process. This would probably require tracking these groups in some way. Could a new class be created that derives from AddressableAssetGroup that is used to mark groups that are 'managed' by the importer? Alternatively, a big warning on this tickbox might help - it does seem quite dangerous!

AllowGroupCreation checkbox hidden when Odin is present

Issue: AddressableImportSettings inspector does not show AllowGroupCreation toggle when Odin Inspector is present in project. The toggle is visible only if the inspector mode is switched to debug mode.

Unity 2020.2.2f1
Odin 3.0.3
Addressable Importer 0.9.4

Also tested in blank project.

From Folder To AddressableGroup Setter (use if you find useful )

hello author users
great work congrats,
while i was using this i found it was very inconvenient to actually go fill the list , thus i figured out a solution : why not have additional so which can be added on any folder root that we want to convert to addressable objects group . thus with this in mind i created a so which does just that.

For now add the following 2 script
https://1drv.ms/u/s!AsuS2SZQnqeG-XG_Flw4p862qxPW?e=aYgb7k

how to use :
just navigate to desired folder , right click anywhere within that folder , AddressableImporter: Set FromFolder , just where we find AddressableImporter: checkFolder(s);
this will create a scriptable object with a rule tied to main AddressableImportSettings instance and adds the rule.
settings to configure are

A ) addressableAssetSettingsName , by default if you havenot changed original AddressableAssetSettings name "AddressableAssetSettings" should point you to correct setting file, otherwise go find it in AddressableAssetData Folder

B) groupTemplateName , i have set it to remote , because i have a remote setup, if you dont have go find this settings under AddressableAssetsData\AssetGroupTemplates , once found just set it to that name or just drag drop to feild "template"

C) settings : you can either drap drop or find name and set it in addressableAssetSettingsName

D) template : you can either drap drop or find name and set it in groupTemplateName

E) PreLoad : usally we would have a lable attached to addressablegroup as to load on Start /Awake , if you dont want keet it to none, if you want use onstart or on awake ... this will add a lable OnStart / Onawake , which you can then use as filter to load instantiale accordingly

F) Add Lable : In case you want to add any other custom Lable to the folder containt. it will check if it exist then if not adds a new Lable

G ) Rule : settings for rule

H ) Auto Fill : fills Rules

I) Save : deploy Save method under main AddressableImportSettings.Instance

How to edit rule of folder later :
go to folder , select the so with foldername .. follow inspector

** I normally have a folderAssetData and keep all my addressable in it within subfolder. easier to manage and share across project.

Addressables Reimport API

Hello there.
I try to call package API "Reimport Addressable Group (Check Folders)" on Project Build Execution step. But all general static functions is private. Could you allow use Common method of your package as public API?

"Select Assets" button for rules

It'd be really useful if the rules had a "Select Assets" option that ran the rule against the entire asset database and selected assets that matched that rule. This would improve the workflow of trying to work out what the correct regular expression should be to match a folder.

I tried implementing this, but I couldn't see a way to do this sensibly that fitted with the existing pattern of implementing very generic attributes (like ButtonMethod). If a fully implemented Editor was created for the settings, this would be quite straightforward but that doesn't really fit the existing pattern.

It'd also be nice to have the reverse - select an asset/folder in the project view and create a rule for it.

Missing meta file error at every reload

The error is this:
"Asset Packages/com.littlebigfun.addressable-importer/Media/icon.asset has no meta file, but it's in an immutable folder. The asset will be ignored."

Support multiple AddressableImportSettings instances

Hello.

When I have a lot of rules for my assets I wan't to split them into different AddressableImportSettings for better usability. Also have some cases when I wan't disable some of them without deleting from list (for debug or as temporary decision)

I can contribute this feature to the project, if you find it useful :)

A few screenshots of what it looks like:

Screenshot_3
Screenshot_4

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object
AddressableImporter.TryGetGroup (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, System.String groupName, UnityEditor.AddressableAssets.Settings.AddressableAssetGroup& group) (at Library/PackageCache/com.littlebigfun.addressable-importer@f564f851e878451810706be41f31f6018b19571e/Editor/AddressableImporter.cs:142)
AddressableImporter.CreateOrUpdateAddressableAssetEntry (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, AddressableImportSettings importSettings, AddressableImportRule rule, System.String assetPath) (at Library/PackageCache/com.littlebigfun.addressable-importer@f564f851e878451810706be41f31f6018b19571e/Editor/AddressableImporter.cs:70)
AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at Library/PackageCache/com.littlebigfun.addressable-importer@f564f851e878451810706be41f31f6018b19571e/Editor/AddressableImporter.cs:32)

This plugin doesn't work in [email protected]

When I update addressables package from 1.2.4 to 1.8.3,
because of modification of class AddressableAssetEntry,
this plugin doesn't work.

I don't know when AddressableAssetEntry.cs was modified. sorry...
In this modification, variables described in below are added.

        [SerializeField]
        private UnityEngine.Object m_MainAsset;
        [SerializeField]
        private UnityEngine.Object m_TargetAsset;

Addressables System becomes NOT to work unless fileID and GUID are stored in these variables :(
( Currently, using this plugin, fileID becomes 0 (== these object is null) )

I have little time to fix this issue, because of my hard work...
I wish someone fix this issue, or I'll try to fix it when I have enough time to do it :)

check auto save,Unity will carsh

if build_Rssdenar_Big.prefab update and
A6780C18-239B-4F78-AAB2-CA4C86481410

and check auto save,Unity will carsh.

[AddressableImporter] Entry created/updated for Assets/BundleAssets/Scene/Map_building/map_building/build_Rssdenar_Big.prefab with address build_Rssdenar_Big
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:39)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()

I cannot set an address to a directory

Path:Assets/Addressable/Test$
MatchType:Regex

This does not set an address.

Path:Assets/Addressable/Test
MatchType:Wildcard
This sets address to all fiels under Test directory.

I hope to be fixed that this addon sets an address to any directory.

Checking seems not ignoring folder ends with ~

Bug report

Bug category

Importer: issues related to the importer behaviours.

Unity ignore certain folder when named in certain ways.
https://docs.unity3d.com/Manual/SpecialFolders.html

Steps to reproduce

Create this path:

Assets/FolderTest/Item1/Backup~/abc.png
Assets/FolderTest/Item1/abc.png

Create rule to match path "Assets/FolderTest/*"
Add rule to group "$Path[-1]"

Run re-check on that FolderTest,

What is expected?

group with "Backup~" not created because it is hidden folder to Unity.

What is actually happening?

"Backup~" groups created.

Other relevant information

  • OS (Win/Mac/Linux/Others):
  • Unity version: 2021.2
  • Addressables version: latest
  • Unity Addressable Importer version: latest

P.S
The group is empty inside. The logic does ignored the files under hidden folder but the group itself should also not to be created if possible.

Can not use this with 2021.2

When I add the line to dependencies in manifest.json in Packages folder of my project Unity throws error:

An error occurred while resolving packages: Project has invalid dependencies: com.littlebigfun.addressable-importer: No 'git' executable was found. Please install Git on your system then restart Unity and Unity Hub

Edit: I just realized I don't have GIT installed, let's try that and I will reply back if that does the trick..

I also try to import by git URL in package manager and get these errors:

[Package Manager Window] Cannot perform upm operation: Unable to add package [https://github.com/favoyang/unity-addressable-importer.git]: No 'git' executable was found. Please install Git on your system then restart Unity and Unity Hub [NotFound]. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

[Package Manager Window] Error adding package: https://github.com/favoyang/unity-addressable-importer.git. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

I am using Unity 2021.2.12f1

AddressableImportSettingsList.RebuildSettingsList is should be SetDirty when using ButtonMethodAttribute

Bug report

Bug category

  • Importer: issues related to the importer behaviours or UI.
  • ODIN: issues related to the Odin integration.
  • Documentation
  • Others

Steps to reproduce

  1. Explore to Assets/AddressableAssetsData on project view
  2. Select AddressableImportSetttingsList.asset
  3. Click "Rebuild Settings List" Button on Inspector view

What is expected?

It's should be call "EditorUtility.SetDirty(this)" to set asset dirty, and once I "Menu/File/Save Project", it will be saved.

What is actually happening?

Not set dirty at all, and it will not be saved after i click "Menu/File/Save Project"

Other relevant information

  • OS (Win/Mac/Linux/Others): Win
  • Unity version: 2021.3.14f1
  • Addressables version: 1.19.19
  • Unity Addressable Importer version: 0.16.0

Package enables multiselect edition on *all* MonoBehaviour and ScriptableObjects

This is due to the Package inner helper ButtonMethodAttribute which does:

[CustomEditor(typeof(MonoBehaviour), true), CanEditMultipleObjects]

[CustomEditor(typeof(ScriptableObject), true), CanEditMultipleObjects]

Moreover, creating editors for such high level classes can create issues with user defined CustomEditors as well.
It may be preferable for the package to create a custom editor dedicated to the AddressableImporterSettings' ScriptableObject, if possible.

Edit: Still an awesome package by the way otherwise.

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