favoyang / unity-addressable-importer Goto Github PK
View Code? Open in Web Editor NEWA rule based addressable asset importer
License: MIT License
A rule based addressable asset importer
License: MIT License
This warning has been bugging me for a while, I don't understand what's wrong here. Everything else works without problem though.
[Addressables] settings file not found.
Please go to Menu/Window/Asset Management/Addressables, then click 'Create Addressables Settings' button.
UnityEngine.Debug:LogWarningFormat(String, Object[])
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library/PackageCache/[email protected]/Editor/AddressableImporter.cs:28)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
if build_Rssdenar_Big.prefab update and
and check auto save,Unity will carsh.
[AddressableImporter] Entry created/updated for Assets/BundleAssets/Scene/Map_building/map_building/build_Rssdenar_Big.prefab with address build_Rssdenar_Big
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:39)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@f564f85\Editor\AddressableImporter.cs:47)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:662)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:146)
UnityEditor.AssetDatabase:SaveAssets()
Hello there.
I try to call package API "Reimport Addressable Group (Check Folders)" on Project Build Execution step. But all general static functions is private. Could you allow use Common method of your package as public API?
ๆ้ค่งๅๆไนๅฎไน๏ผ
ๅฆ ui/* ๆฏ้้
ui็ฎๅฝไธ็ๆๆๆไปถๅคน๏ผไฝ้้ขๆไธไธช ui/test ๆๆฏไธๅธๆๆๅ
็่ฆๆไนๅผ๏ผ
When you edit prefabs, your asset automatically triggers SaveAssets (in OnPostprocessAllAssets)
That closes prefab Window and is impossible to work with
This happens as soon as you edit a single value
So if you want to edit 2 values or more its going to be frustrating
Create folder in assets
Add empty prefab there
Create rule with this path Assets/_YOURFOLDER/*.prefab
Try to edit transform position X, then Y
Prefab not closing
Prefab closing
It could be cus im using unity beta, maybe ill go back to see if the error is still there
Edit: The issue also happens on 2021.2.11f
NullReferenceException: Object reference not set to an instance of an object
AddressableImporter.TryGetGroup (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, System.String groupName, UnityEditor.AddressableAssets.Settings.AddressableAssetGroup& group) (at Library/PackageCache/com.littlebigfun.addressable-importer@f564f851e878451810706be41f31f6018b19571e/Editor/AddressableImporter.cs:142)
AddressableImporter.CreateOrUpdateAddressableAssetEntry (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, AddressableImportSettings importSettings, AddressableImportRule rule, System.String assetPath) (at Library/PackageCache/com.littlebigfun.addressable-importer@f564f851e878451810706be41f31f6018b19571e/Editor/AddressableImporter.cs:70)
AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at Library/PackageCache/com.littlebigfun.addressable-importer@f564f851e878451810706be41f31f6018b19571e/Editor/AddressableImporter.cs:32)
Hello again.
I'm here to ask you about Odin Inspector support feature
Right now Inspector looks like
https://i.gyazo.com/a8c27e2a952afa27ea9502085b20a70a.png
with Odin it can be more pretty, but you override base imgui drawer. You can use "ODIN INSPECTOR" define for detect Odin features support.
[AddressableImporter] import settings file not found.
Please go to Assets/AddressableAssetsData folder, right click in the project window and choose 'Create > Addressables > Import Settings'.
โ
at void UnityEngine.Debug.LogWarningFormat(string format, params object[] args)
void AddressableImporter.OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) in ./Library/PackageCache/[email protected]/Editor/AddressableImporter.cs:58
NullReferenceException: Object reference not set to an instance of an object
โ
System.NullReferenceException: Object reference not set to an instance of an object
void AddressableImportSettings.CreateAsset() in ./Library/PackageCache/[email protected]/Editor/AddressableImportSettings.cs:86
Can this tool support the package path like "Packages/com.unity.images-library/Example/Images/image.png"?
https://docs.unity3d.com/Manual/upm-assets.html
AddressableImportSettings
Issue: Following error is thrown always when clicking Save in AddressableImportSettings asset:
UnityEngine.ExitGUIException: Exception of type 'UnityEngine.ExitGUIException' was thrown.
at Sirenix.OdinInspector.Editor.InspectorProperty.Draw (UnityEngine.GUIContent defaultLabel) [0x00493] in X:\Repositories\sirenix-development\Sirenix Solution\Sirenix.OdinInspector.Editor\Core\InspectorProperty.cs:856
at Sirenix.OdinInspector.Editor.PropertyTree.DrawProperties () [0x00019] in X:\Repositories\sirenix-development\Sirenix Solution\Sirenix.OdinInspector.Editor\Core\PropertyTree.cs:485
at Sirenix.OdinInspector.Editor.PropertyTree.Draw (System.Boolean applyUndo) [0x00007] in X:\Repositories\sirenix-development\Sirenix Solution\Sirenix.OdinInspector.Editor\Core\PropertyTree.cs:389
at UnityAddressableImporter.Editor.Helper.AddressableImporterFilterOdinHandler.Draw () [0x0000c] in C:\Users\Max\Documents\TestImporterError\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa\Editor\OdinSupport\AddressableImporterFilterOdinHandler.cs:56
UnityEngine.Debug:LogError (object)
UnityAddressableImporter.Editor.Helper.AddressableImporterFilterOdinHandler:Draw () (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/OdinSupport/AddressableImporterFilterOdinHandler.cs:60)
UnityAddressableImporter.Editor.Helper.AddressableImporterOdinHandler:DrawInspectorTree (string) (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/OdinSupport/AddressableImporterOdinHandler.cs:49)
UnityAddressableImporter.Editor.Helper.AddressableImporterOdinHandler:Draw () (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/OdinSupport/AddressableImporterOdinHandler.cs:26)
UnityAddressableImporter.Helper.Internal.AddressableImportSettingsEditor:DrawBaseEditor () (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/Helper/AddressableImportSettingsEditor.cs:57)
UnityAddressableImporter.Helper.Internal.AddressableImportSettingsEditor:OnInspectorGUI () (at Library/PackageCache/com.littlebigfun.addressable-importer@1c8b0fa889/Editor/Helper/AddressableImportSettingsEditor.cs:42)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unity 2020.2.2f1
Odin 3.0.3
Addressable Importer 0.9.4
Also tested in blank project.
Follow the docs to setup a group name via RegEx Capture: https://github.com/favoyang/unity-addressable-importer/blob/master/Documentation~/AddressableImporter.md#group-replacement
Ensure the files making up the group name have some uppercase letters.
Set the group name to "\L${name}\E".
It is expected that the filename be extarcted and forced to lowercase.
The filename is being extracted but it is not lowercase and it has prefixes and suffixes as such:
"-Lbaseballcap1_Variant1-E"
Expected group name is: "baseballcap1_variant1" (note the lowercase 'v')
I have files with mixed cases in different folders that I need to combine into a single Addressable group:
Example:
"Assets/Models/Baseball_Cap_Variant1.fbx"
"Assets/Prefabs/baseball_cap_variant1.prefab"
I would like both files to be stored in the same addressable group and as I can't rename the files the easiest way to achieve that seems to be to force a lowercase group name for both rules.
Without this support my groups are getting very messed up when allowing group creation as Addressables reloads from disk mid-import and it breaks all my groups!
I tracked it down to this code executing in AddressableAssetGroupSchema::AddSchema():
var assetName = pathFunc(type); if (File.Exists(assetName)) { Debug.LogWarningFormat("Schema asset already exists at path {0}, relinking.", assetName); var existingSchema = AssetDatabase.LoadAssetAtPath(assetName, type) as AddressableAssetGroupSchema; m_Schemas.Add(existingSchema); return existingSchema; }
Thank you for your help!
hello author users
great work congrats,
while i was using this i found it was very inconvenient to actually go fill the list , thus i figured out a solution : why not have additional so which can be added on any folder root that we want to convert to addressable objects group . thus with this in mind i created a so which does just that.
For now add the following 2 script
https://1drv.ms/u/s!AsuS2SZQnqeG-XG_Flw4p862qxPW?e=aYgb7k
how to use :
just navigate to desired folder , right click anywhere within that folder , AddressableImporter: Set FromFolder , just where we find AddressableImporter: checkFolder(s);
this will create a scriptable object with a rule tied to main AddressableImportSettings instance and adds the rule.
settings to configure are
A ) addressableAssetSettingsName , by default if you havenot changed original AddressableAssetSettings name "AddressableAssetSettings" should point you to correct setting file, otherwise go find it in AddressableAssetData Folder
B) groupTemplateName , i have set it to remote , because i have a remote setup, if you dont have go find this settings under AddressableAssetsData\AssetGroupTemplates , once found just set it to that name or just drag drop to feild "template"
C) settings : you can either drap drop or find name and set it in addressableAssetSettingsName
D) template : you can either drap drop or find name and set it in groupTemplateName
E) PreLoad : usally we would have a lable attached to addressablegroup as to load on Start /Awake , if you dont want keet it to none, if you want use onstart or on awake ... this will add a lable OnStart / Onawake , which you can then use as filter to load instantiale accordingly
F) Add Lable : In case you want to add any other custom Lable to the folder containt. it will check if it exist then if not adds a new Lable
G ) Rule : settings for rule
H ) Auto Fill : fills Rules
I) Save : deploy Save method under main AddressableImportSettings.Instance
How to edit rule of folder later :
go to folder , select the so with foldername .. follow inspector
** I normally have a folderAssetData and keep all my addressable in it within subfolder. easier to manage and share across project.
The second row of the Group Replacement table should return "Assets" not "Sprites"
Hi again.
If Addressables Importing rules more than 10, then it very difficult to find target rules. May be good decision add Search input field to filter rules.
Hello.
When I have a lot of rules for my assets I wan't to split them into different AddressableImportSettings for better usability. Also have some cases when I wan't disable some of them without deleting from list (for debug or as temporary decision)
I can contribute this feature to the project, if you find it useful :)
A few screenshots of what it looks like:
Some dependencies assets is not in the same folder with target asset, so the pack rules will not pack the dependencies assets.
I try to add assets' dependencies at OnPostprocessAllAssets, and make the asset's dependencies' group name same to the asset at CreateOrUpdateAddressableAssetEntry. It works meet my expectations.
I want to know that is there has any question if I do this change.
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
var settings = AddressableAssetSettingsDefaultObject.Settings;
var importSettings = AddressableImportSettings.Instance;
if (importSettings == null || importSettings.rules == null || importSettings.rules.Count == 0)
return;
var entriesAdded = new List<AddressableAssetEntry>();
foreach (string assetPath in importedAssets)
{
foreach (var rule in importSettings.rules)
{
if (rule.Match(assetPath))
{
var entry = CreateOrUpdateAddressableAssetEntry(settings, importSettings, rule, assetPath);
if (entry != null)
{
entriesAdded.Add(entry);
if (rule.HasLabel)
Debug.LogFormat("[AddressableImporter] Entry created/updated for {0} with address {1} and labels {2}", assetPath, entry.address, string.Join(", ", entry.labels));
else
Debug.LogFormat("[AddressableImporter] Entry created/updated for {0} with address {1}", assetPath, entry.address);
}
string[] dependencies = AssetDatabase.GetDependencies(new string[] { assetPath });
foreach (var dependency in dependencies)
{
string path = dependency.Replace('\\', '/');
entry = CreateOrUpdateAddressableAssetEntry(settings, importSettings, rule, path, assetPath);
if (entry != null)
{
entriesAdded.Add(entry);
if (rule.HasLabel)
Debug.LogFormat("[AddressableImporter] Entry created/updated for {0} with address {1} and labels {2}", assetPath, entry.address, string.Join(", ", entry.labels));
else
Debug.LogFormat("[AddressableImporter] Entry created/updated for {0} with address {1}", assetPath, entry.address);
}
}
}
}
}
if (entriesAdded.Count > 0)
{
settings.SetDirty(AddressableAssetSettings.ModificationEvent.EntryMoved, entriesAdded, true);
AssetDatabase.SaveAssets();
}
if (importSettings.removeEmtpyGroups)
{
settings.groups.RemoveAll(_ => _.entries.Count == 0 && !_.IsDefaultGroup());
}
}
static AddressableAssetEntry CreateOrUpdateAddressableAssetEntry(
AddressableAssetSettings settings,
AddressableImportSettings importSettings,
AddressableImportRule rule,
string assetPath, string dependency = "")
{
// Set group
AddressableAssetGroup group;
string groupName;
if (string.IsNullOrEmpty(dependency))
{
groupName = rule.ParseGroupReplacement(assetPath);
}
else
{
groupName = rule.ParseGroupReplacement(dependency);
}
bool newGroup = false;
if (!TryGetGroup(settings, groupName, out group))
{
if (importSettings.allowGroupCreation)
{
//TODO Specify on editor which type to create.
group = CreateAssetGroup<BundledAssetGroupSchema>(settings, groupName);
newGroup = true;
}
else
{
Debug.LogErrorFormat("[AddressableImporter] Failed to find group {0} when importing {1}. Please check if the group exists, then reimport the asset.", rule.groupName, assetPath);
return null;
}
}
// Set group settings from template if necessary
if (rule.groupTemplate != null && (newGroup || rule.groupTemplateApplicationMode == GroupTemplateApplicationMode.AlwaysOverwriteGroupSettings))
{
rule.groupTemplate.ApplyToAddressableAssetGroup(group);
}
var guid = AssetDatabase.AssetPathToGUID(assetPath);
var entry = settings.CreateOrMoveEntry(guid, group);
// Apply address replacement if address is empty or path.
if (string.IsNullOrEmpty(entry.address) ||
entry.address.StartsWith("Assets/") ||
rule.simplified ||
!string.IsNullOrWhiteSpace(rule.addressReplacement))
{
entry.address = rule.ParseAddressReplacement(assetPath);
}
// Add labels
if (rule.LabelMode == LabelWriteMode.Replace)
entry.labels.Clear();
foreach (var label in rule.labels)
{
entry.labels.Add(label);
}
return entry;
}
Importer: issues related to the importer behaviours.
Unity ignore certain folder when named in certain ways.
https://docs.unity3d.com/Manual/SpecialFolders.html
Create this path:
Assets/FolderTest/Item1/Backup~/abc.png
Assets/FolderTest/Item1/abc.png
Create rule to match path "Assets/FolderTest/*"
Add rule to group "$Path[-1]"
Run re-check on that FolderTest,
group with "Backup~" not created because it is hidden folder to Unity.
"Backup~" groups created.
P.S
The group is empty inside. The logic does ignored the files under hidden folder but the group itself should also not to be created if possible.
Checking out this plugin and found an issue when I created the AddressableImportSettings asset using the Usage docs. It gave me no errors or warnings, but the following code returned me:
var importSettings = AddressableImportSettings.Instance; if (importSettings == null || importSettings.rules == null || importSettings.rules.Count == 0) return;
I figured to move the AddressableImportSettings asset to Assets/AddressableAssetsData and it worked.
Perhaps a warning or allowing the asset to be placed elsewhere would be great :)
The error is this:
"Asset Packages/com.littlebigfun.addressable-importer/Media/icon.asset has no meta file, but it's in an immutable folder. The asset will be ignored."
It's should be call "EditorUtility.SetDirty(this)" to set asset dirty, and once I "Menu/File/Save Project", it will be saved.
Not set dirty at all, and it will not be saved after i click "Menu/File/Save Project"
Import this package into a project that already install addressable, it doesn't work.
I need delete all my addressable settings. Then delete addressable and this package.
Reimport this package, then update addressable to 1.3.8.
I test this on Mac with Unity 2019.2
I have a rule set up that (incorrectly) has a slash in the group name. This is replaced by addressables with a - symbol. This breaks the logic in CreateOrUpdateAddressableAssetEntry that tries to find an existing group - as this logic doesn't take into account this replacement behaviour - so never finds a group. The result of this is that duplicate groups are created (by addressables) when CreateAssetGroup is called - if there is more than one asset in the group.
Steps to reproduce:
What I'd expect to happen:
Either slashes are forbidden in the group names and gives the user an error, or the logic in CreateOrUpdateAddressableAssetEntry has some understanding of how addressables does replacement of symbols in groups and handles this the same way. The logic for this is in the AddressableAssetGroup.Name property.
When I update addressables package from 1.2.4 to 1.8.3,
because of modification of class AddressableAssetEntry
,
this plugin doesn't work.
I don't know when AddressableAssetEntry.cs
was modified. sorry...
In this modification, variables described in below are added.
[SerializeField]
private UnityEngine.Object m_MainAsset;
[SerializeField]
private UnityEngine.Object m_TargetAsset;
Addressables System becomes NOT to work unless fileID and GUID are stored in these variables :(
( Currently, using this plugin, fileID becomes 0 (== these object is null) )
I have little time to fix this issue, because of my hard work...
I wish someone fix this issue, or I'll try to fix it when I have enough time to do it :)
It'd be really useful if the rules had a "Select Assets" option that ran the rule against the entire asset database and selected assets that matched that rule. This would improve the workflow of trying to work out what the correct regular expression should be to match a folder.
I tried implementing this, but I couldn't see a way to do this sensibly that fitted with the existing pattern of implementing very generic attributes (like ButtonMethod). If a fully implemented Editor was created for the settings, this would be quite straightforward but that doesn't really fit the existing pattern.
It'd also be nice to have the reverse - select an asset/folder in the project view and create a rule for it.
When I add the line to dependencies in manifest.json in Packages folder of my project Unity throws error:
An error occurred while resolving packages: Project has invalid dependencies: com.littlebigfun.addressable-importer: No 'git' executable was found. Please install Git on your system then restart Unity and Unity Hub
Edit: I just realized I don't have GIT installed, let's try that and I will reply back if that does the trick..
I also try to import by git URL in package manager and get these errors:
[Package Manager Window] Cannot perform upm operation: Unable to add package [https://github.com/favoyang/unity-addressable-importer.git]: No 'git' executable was found. Please install Git on your system then restart Unity and Unity Hub [NotFound]. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
[Package Manager Window] Error adding package: https://github.com/favoyang/unity-addressable-importer.git. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
I am using Unity 2021.2.12f1
This may be by design, but certainly confused me: Having the Remove Empty Groups tick box prevents groups being created manually in the Addressables Groups window - as these are empty by default.
Steps to reproduce:
Ideally, this tickbox wouldn't do anything to manually created groups - just those that had been created by the import process. This would probably require tracking these groups in some way. Could a new class be created that derives from AddressableAssetGroup that is used to mark groups that are 'managed' by the importer? Alternatively, a big warning on this tickbox might help - it does seem quite dangerous!
Use the following Editor context item to reserialise all assets in a project with some rule based Addressables:
[MenuItem("Game/Reserialize All Assets")]
public static void ReserializeAllAssets()
{
EditorUtility.DisplayProgressBar("Reserializing All Assets", "", 0f);
var subfolders = Directory.GetDirectories(Application.dataPath);
var subfoldersToProcess = new List<string>();
// Build list of folders to actually process, we may want to exclude certain directories in the future
for (int x = 0; x < subfolders.Length; ++x)
{
// Exclude any folders here before adding to subfoldersToProcess
subfoldersToProcess.Add(subfolders[x].Substring(Application.dataPath.Length - 6));
}
var assetsToProcess = AssetDatabase.FindAssets(filter: "", searchInFolders: subfoldersToProcess.ToArray());
// Convert the GUIDs to paths we can use
for (int x = 0; x < assetsToProcess.Length; ++x)
{
assetsToProcess[x] = AssetDatabase.GUIDToAssetPath(assetsToProcess[x]);
}
AssetDatabase.ForceReserializeAssets(assetsToProcess);
EditorUtility.ClearProgressBar();
}
Notice the errors like:
StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.String.CreateString (System.SByte* value, System.Int32 startIndex, System.Int32 length, System.Text.Encoding enc) [0x00062] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper managed-to-managed) System.String..ctor(sbyte*,int,int,System.Text.Encoding)
at UnityEngine.StackTraceUtility.ExtractStackTrace () [0x0002c] in <0e7c1c9367c544fa83b5270f5a69cf11>:0
at (wrapper managed-to-native) UnityEngine.DebugLogHandler.Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
at UnityEngine.DebugLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0000b] in <0e7c1c9367c544fa83b5270f5a69cf11>:0
at UnityEngine.Logger.LogFormat (UnityEngine.LogType logType, System.String format, System.Object[] args) [0x00012] in <0e7c1c9367c544fa83b5270f5a69cf11>:0
at UnityEngine.Debug.LogFormat (System.String format, System.Object[] args) [0x00006] in <0e7c1c9367c544fa83b5270f5a69cf11>:0
at AddressableImporter.ApplyImportRule (System.String assetPath, System.String movedFromAssetPath, UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, AddressableImportSettings importSettings) [0x00065] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:98
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x0012e] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:49
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at (wrapper managed-to-native) System.String.FastAllocateString(int)
at System.String.CreateStringFromEncoding (System.Byte* bytes, System.Int32 byteLength, System.Text.Encoding encoding) [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Text.UTF8Encoding.GetString (System.Byte[] bytes, System.Int32 index, System.Int32 count) [0x0007f] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Text.Encoding.GetString (System.Byte[] bytes) [0x00018] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.String.CreateString (System.SByte* value, System.Int32 startIndex, System.Int32 length, System.Text.Encoding enc) [0x000b9] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper managed-to-managed) System.String..ctor(sbyte*,int,int,System.Text.Encoding)
at UnityEngine.StackTraceUtility.ExtractStackTrace () [0x0002c] in <0e7c1c9367c544fa83b5270f5a69cf11>:0
at (wrapper managed-to-native) UnityEngine.DebugLogHandler.Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
at UnityEngine.DebugLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0000b] in <0e7c1c9367c544fa83b5270f5a69cf11>:0
at UnityEngine.Logger.LogFormat (UnityEngine.LogType logType, System.String format, System.Object[] args) [0x00012] in <0e7c1c9367c544fa83b5270f5a69cf11>:0
at UnityEngine.Debug.LogFormat (System.String format, System.Object[] args) [0x00006] in <0e7c1c9367c544fa83b5270f5a69cf11>:0
at AddressableImporter.ApplyImportRule (System.String assetPath, System.String movedFromAssetPath, UnityEditor.AddressableAssets.Settings.AddressableAssetSettings settings, AddressableImportSettings importSettings) [0x00065] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:98
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x0012e] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:49
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at (wrapper managed-to-native) UnityEditor.AssetDatabase.SaveAssets()
at AddressableImporter.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) [0x00211] in C:\git\FuzzBattle\Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x0002d] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x0004c] in <3d9f46ac475f4fa9a3b71bacf80244a8>:0
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:SaveAssets()
AddressableImporter:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Library\PackageCache\com.littlebigfun.addressable-importer@1c8b0fa889\Editor\AddressableImporter.cs:73)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditor.AssetDatabase:ReSerializeAssetsForced(GUID[], ForceReserializeAssetsOptions)
UnityEditor.AssetDatabase:ForceReserializeAssets(IEnumerable`1, ForceReserializeAssetsOptions)
BuildMenu:ReserializeAllAssets() (at Assets\Scripts\Editor\BuildMenu.cs:463)
StackOverlfowException should not occur.
StackOverlfowException is occuring.
Unity 2020.3.1f1
In Unity 2021.1.1f1, the UI is overlapped.
This is due to the Package inner helper ButtonMethodAttribute which does:
[CustomEditor(typeof(MonoBehaviour), true), CanEditMultipleObjects]
[CustomEditor(typeof(ScriptableObject), true), CanEditMultipleObjects]
Moreover, creating editors for such high level classes can create issues with user defined CustomEditors as well.
It may be preferable for the package to create a custom editor dedicated to the AddressableImporterSettings' ScriptableObject, if possible.
Edit: Still an awesome package by the way otherwise.
Issue: AddressableImportSettings inspector does not show AllowGroupCreation toggle when Odin Inspector is present in project. The toggle is visible only if the inspector mode is switched to debug mode.
Unity 2020.2.2f1
Odin 3.0.3
Addressable Importer 0.9.4
Also tested in blank project.
Path:Assets/Addressable/Test$
MatchType:Regex
This does not set an address.
Path:Assets/Addressable/Test
MatchType:Wildcard
This sets address to all fiels under Test directory.
I hope to be fixed that this addon sets an address to any directory.
Exception:
Library/PackageCache/[email protected]/Editor/Helper/AddressableImportSettingsEditor.cs(21,11): error CS0246: The type or namespace name 'AddressableImporterOdinHandler' could not be found (are you missing a using directive or an assembly reference?)
Seems like the bug is caused by mistake in naming:
AddressablesImporterOdinHandler >> AddressableImporterOdinHandler
Odin inspector has been updated.
An exception occurs on asset inspector.
Assets/Sprites/cat/foo.png
${PATH[-1]} equal "cat", but sometimes i hope to get the name "foo.png", i have to use ${PATH[3]} .
and these is no way to get the file name without suffix.
Assets/floder1/floder2/floder3/floder4/floder5/floder6/floder7/floder8/floder9/floder10/floder11/floder12/floder13/floder14/floder15/foo.png
if my project path is very long , i need to count the number to get the name "foo.png".
Is that any way to get the file name convenience?
Hi,
When I defined the rules for creating a group, I would like to specific a dynamic label. The dynamic label would be to follow the same rules to create a dynamic name group.
Example :
Asset Path | Rule Path | Label Replacement | Result |
---|---|---|---|
Assets/cat/cat01.png |
Assets/(?<category>[^/]+)/(.*)\.png |
${category} |
cat |
I'd like to add my contribution to the project by developing this feature. Is it possibile? Do you have advice or contraindications?
Results in errors such as:
Read only asset Packages/com.littlebigfun.addressable-importer/Media has no meta file.
Thanks for the great package otherwise!
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.