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Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.

License: Other

C# 100.00%
custom-hierarchy unity

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unitypackage-custom-hierarchy's Issues

Errors are thrown when doing a clean build

When freshly cloning a repository and running a build for the first time through the Unity CLI (CI/CD) errors similar to the one below are thrown:

Library\PackageCache\[email protected]\Editor\HierarchyDrawer.cs(344,31): error CS0234: The type or namespace name 'PrefabStageUtility' does not exist in the namespace 'UnityEditor.Experimental.SceneManagement' (are you missing an assembly reference?)

Unity Version: 2021.3.20f1

The error above does not prevent the build from finishing, but clutters the output logs with false positives.

Reason behind this is the usage of UnityEditor.Experimental.SceneManagement which has changed in newer version of Unity to UnityEditor.SceneManagement.

feature request: setting to independently hide the object icons

When adding icons in the HierarchyData, I noticed that there is no way to hide the grey and blue cubes on the right, the default object icons. You can only have all the icons (custom + unity), or no icons.
Would be possible to add this functionality?

Thx in advance and have a nice day,
Matteo

Separator not working

I have it enables, start string is matching my gameobject, gameobject set to editoronly tag, but no colors change

Performance issue on big scenes

I just solved a big performance issue in my game, where my EditorLoop was taking almost 70% in the profiler tab by removing this package from my project.

I removed this package and my project started to run smoothly in editor again. It was very significantly slowing the game and dropping my framerate, specially when shots were fired for some reason.

UPM support

Please, make so that it can be downloaded from UPM, there already is page but it says "No valid Git tag detected. Please contact the package owner to create at least one valid Git tag."
It would be more comfortable to have UPM.
Thank you

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