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Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.

License: Other

C# 100.00%
unity custom-hierarchy

unitypackage-custom-hierarchy's Introduction

Unity Package - Custom Hierarchy for Unity

Hi, I’m Febucci and I’ve created this package to help having a clearer Hierarchy in Unity, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.

Instructions

You can install this package in two ways.

A) Package Manager (GIT Url)

The suggested way to install this package is through the Unity's Package Manager itself, via a GIT url. This way, you will be notified once new versions get released, and you will be able to download them directly from the Unity Editor.

-> The GIT url you need to add to the Package manager is the following (copy and paste it): https://github.com/febucci/unitypackage-custom-hierarchy.git

For more info on how to install custom packages from a GIT Url, please read here: https://docs.unity3d.com/Manual/upm-ui-giturl.html

P.S. If you want, you can also use the GIT url from other branches or other forked repositories.
Example with the "dev" branch: https://github.com/febucci/unitypackage-custom-hierarchy.git#dev

B) Manual Install

You can also install this package manually, by copying the source files directly into your project's assets folder. (You'd have to do this every time there is a new update.)

Setup

After the installation, you must setup the package.

  1. In Unity, head over the menu item "Tools/Febucci/CustomHierarchy/Initialize or Create", and if a prompt appears click yes.
  2. The Custom Hierarchy is now activated and you can edit its related 'Settings' file (it gets selected every time you click on the previous menu item).

Documentation

Small documentation page: https://www.febucci.com/2020/10/custom-hierarchy-for-unity/


If you find this project useful, please let me know!!!
I'd be super happy to see you taking part in it and sharing it around.


Contributing

If you want to contribute:

  1. Fork the project: https://github.com/febucci/unitypackage-custom-hierarchy/fork
  2. Create your own feature branch
  3. Commit your changes to GitHub
  4. Push to the branch
  5. Create a new Pull Request

More information about contributing here: https://github.com/firstcontributions/first-contributions


Links


Have a lovely day and hear you soon, cheers!

unitypackage-custom-hierarchy's People

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unitypackage-custom-hierarchy's Issues

feature request: setting to independently hide the object icons

When adding icons in the HierarchyData, I noticed that there is no way to hide the grey and blue cubes on the right, the default object icons. You can only have all the icons (custom + unity), or no icons.
Would be possible to add this functionality?

Thx in advance and have a nice day,
Matteo

Errors are thrown when doing a clean build

When freshly cloning a repository and running a build for the first time through the Unity CLI (CI/CD) errors similar to the one below are thrown:

Library\PackageCache\[email protected]\Editor\HierarchyDrawer.cs(344,31): error CS0234: The type or namespace name 'PrefabStageUtility' does not exist in the namespace 'UnityEditor.Experimental.SceneManagement' (are you missing an assembly reference?)

Unity Version: 2021.3.20f1

The error above does not prevent the build from finishing, but clutters the output logs with false positives.

Reason behind this is the usage of UnityEditor.Experimental.SceneManagement which has changed in newer version of Unity to UnityEditor.SceneManagement.

Separator not working

I have it enables, start string is matching my gameobject, gameobject set to editoronly tag, but no colors change

UPM support

Please, make so that it can be downloaded from UPM, there already is page but it says "No valid Git tag detected. Please contact the package owner to create at least one valid Git tag."
It would be more comfortable to have UPM.
Thank you

Performance issue on big scenes

I just solved a big performance issue in my game, where my EditorLoop was taking almost 70% in the profiler tab by removing this package from my project.

I removed this package and my project started to run smoothly in editor again. It was very significantly slowing the game and dropping my framerate, specially when shots were fired for some reason.

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