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Home Page: https://fl-sr.eu
The main mod files of Freelancer: Sirius Revival for the game "Freelancer".
Home Page: https://fl-sr.eu
Perez wreck in Sigma-19 has Red Hessian weapons
Win 8.1 has problems with the current Win10 fix for rendering of things on bases. dgVoodoo may fix it but also has other problems. @BC46 knows more details.
All items in the game now use their mass to change the ship's manoeuvrability. The mass must be transparent for the player and written down somewhere in the infocards.
Prison Liners are currently without specific role.
The text size of Freelancer scales non-linear with the width of the resolution. Probably best solved in the Launcher.
Each Freeport now offers ships, but the traders may have no proper names yet.
The dragon ships currently use standard ku_elite damage parts that do not match the colours. Thaddeus has that already prepared in his mod for us to take.
The kusari jumpgate must be checked whether it has proper turret points on the front side.
Bosses may drop artifact weapons. They must be extremely challenging.
Corsairs (Omicron Gamma / Omega 41)
Outcasts (Omicron Alpha / Omicron Beta)
Bounty Hunters (Omicron Theta / Tau-37 )
SDS (Leeds - West Smog Cloud)
Red Hessians (Omega-7)
Mollys (Dublin)
Liberty Rouges (Badlands)
Blood Dragons (Chogoku)
Liberty Navy (Zone 21 / Alaska)
LSF (Willard)
Rheinland Military(Frankfurt)
Kusari Navy (Tohoku)
Bretonia Navy (Edingburgh / Leeds)
Enhanced ship statistics on manouverability and mass.
Artifact weapons must follow new internal naming patterns
Weapon platforms and stations use currently a mix of vanilla guns and already adjusted guns. A proper concept is yet not done and not all loadouts use proper guns that match the game's difficulty.
Weapon platforms should be true challenges. Stations as well.
To avoid Nomad ships dispalying "Escort" and such, they can be changed to be GUNBOATS and thus large ships.
⚠NPCs do not shoot properly on them anymore when this is done. Needs investigation and solution.
On higher levels Mining Ships, Prison Liners, Cruisers, Transports (with fire effects?) could be used for RM solars.
There should be more lootable static containers in the world.
Piloten Verhalten & Formationen (Aktuelle Idee) :
Formationen
Unorganisiert = Offener / Evtl. gemischte Piloten
Organisiert = Standard Formationen
Militär = Abfangformationen oder Defensiv Formationen / gleiche Piloten
Polizei = Standard Formationen / Evtl. gemischte Piloten
Kopfgeldjäger = Verschiedene Formationen / Verschiedene Piloten
Korsaren = Abfangformationen oder Defensiv Formationen / gleiche Piloten
Ausgestoßene = Offene Formation / starke verschiedene Piloten
Wegelagerer = Überfall Formationen
Firmen = Defensive Formationen / verschiedene Piloten
Verhalten
Piraten = Aggressiv / Ungenau / Wenig Defensiv
Organisiert = Taktisch / Genau / normal Defensiv
Militär = Taktisch / Treffsicher / gute Abwehrmanöver
Polizei = Taktisch / Genau / normal Defensiv
Kopfgeldjäger = Zufällig je nach Pilot (alles dabei)
Korsaren = Taktisch / Treffsicher / normal Defensiv
Ausgestoßene = Aggressiv / Genau / gute Abwehrmanöver
Wegelagerer = Taktisch / Genau / normal Defensiv
Firmen = Je nach Firma verschiedene Piloten (Lore)
Fill distances of asteroid fields must be increased. The distance for those asteroid fields inside of nebulas must be however adjusted to not have them pop up before you enter the nebula itself.
A factor 2 may be a good base value without making the asteroid field's repeating patterns too visible to the player.
NPCs use infinity power generators. This makes the usage of energy-draining weapons entirely useless. They may get special generators that leaves the AI room to shoot at will, but also be disruptable by energy weapons.
The Trenton Outpost is an old design that may be simply oversized. The ideas may be worth to be kept partially, but decreased to a less monstrous size.
Decrease size of Zone 21 to be less over the top.
The Bloodhound is entirely undergunned and needs at least one more weapon. The turret slot may do the trick as a heavy gun.
Good should be sold and bought dependent on if the station is producing or consuming the goods. Prices must be adjusted to difficulty for possible routes (pirate territory/reputation) and if any ship can dock there (small stations not allowing Trains and Transports).
The campaign is literally ignored in the static universe of the game. There were however a few battles that should be existent as remains, just as the Sigma-13 debris field:
Docking Rings and Mooring Fixtures could be merged for players to dock easier.
Some Freeports have rooms where the link to the shipdealers are not done properly.
Fleet encounters of House military for the fun of people that want to find out if they are good enough.
Standard: Energy-efficient but bad values
Advanced: Energy-inefficient and light and but expensive
Optimized: Energy-efficient and heavy and expensive
A lot of factions currently have female voice lines but no pilots and names. This leads to "Object Unknown" ship names and you cannot hail them.
Freestalker made improved FL Music version which have higher sampling rates, but different loop starting points. Do we want to take them, or lightly adjust? https://the-starport.net/freelancer/forum/viewtopic.php?topic_id=6417&post_id=65485#forumpost65485
Currently it is possible to sell our engine and power plant and literally lock yourself on a base if it sells no new power plants or engines for lowest price and reputations.
From a NPC text: Station Richthofen of Krüger in Sigma-13.
Inspired by Nomad Legacy asteroid and gas mining could be done with stationary objects. Asteroids specifically could be made in layers that must be destroyed first to get to the actual resources.
RNC is a left-over from the old game concepts which simply makes no sense. RMS (Rheinland Military Ship) is more useful than Rheinland Navy Cruiser.
Armor can be made to use external Hardpoints via hacks. Do we want to allow players using them, and how?
By default Armor uses an internal equipment point reserved for only armours.
They can be given mass, too.
Currently there is no concept how to access secret military bases (Scapa Flow, Wilhelmshaven, Heaven's Gate, Juneau).
A new Molly base behind planet Leeds.
Strictly spoken they make energy damage, not just shield.
Scapa Flow Shipyard (Edingburgh) is missing market entries and NPCs.
Botzler, Walker, and maybe others
Currently Transports and Trains are merely a progression from lowest to highest tier transport ships. To give a better distinction between them we may want to do this:
The general steering of each of those ships according to its size should be adjusted, too.
"Brandhammer" is a bad name for a Laser gun. Sounds more like Plasma.
Random Missions need to have weapons platforms and solars on high levels.
Luxury Liners are currently without specific purpose.
Currently the system Sigma-43 serves no true purpose. The only is a connection between Tohoku - Sigma-43 - Sigma-17, and a show-case for usable Kusari Jump Gates.
We could either redesign the system or just cut it out entirely.
Heavy Lifters are currently without specific use other than a little step to bigger transport ships. Perhaps for some Base Building mechanics via FLHook?
Proper Cruise effects for Capital Ship engines.
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