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The main mod files of Freelancer: Sirius Revival for the game "Freelancer".

Home Page: https://fl-sr.eu

Batchfile 100.00%
ini

flsr's People

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bc46 avatar caenen avatar d4rkl1ght3r avatar erikroe avatar fireflyex avatar nekura avatar thaddeus-ex avatar worldwave avatar xxsargexx avatar

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flsr's Issues

dgVodoo for Win8.1 render bugs

Win 8.1 has problems with the current Win10 fix for rendering of things on bases. dgVoodoo may fix it but also has other problems. @BC46 knows more details.

New Artifact Weapons

  • X missile: Anti-Shield with instant shield destruction. Ammunition not buyable.
  • X shotgun-like gun
  • X high fire rate with medium range

Ku_Dragon damage parts

The dragon ships currently use standard ku_elite damage parts that do not match the colours. Thaddeus has that already prepared in his mod for us to take.

Boss NPCs with special loot

Bosses may drop artifact weapons. They must be extremely challenging.

Corsairs (Omicron Gamma / Omega 41)
Outcasts (Omicron Alpha / Omicron Beta)
Bounty Hunters (Omicron Theta / Tau-37 )
SDS (Leeds - West Smog Cloud)
Red Hessians (Omega-7)
Mollys (Dublin)
Liberty Rouges (Badlands)
Blood Dragons (Chogoku)
Liberty Navy (Zone 21 / Alaska)
LSF (Willard)
Rheinland Military(Frankfurt)
Kusari Navy (Tohoku)
Bretonia Navy (Edingburgh / Leeds)

Recreated weaponry for stations and weapons platforms

Weapon platforms and stations use currently a mix of vanilla guns and already adjusted guns. A proper concept is yet not done and not all loadouts use proper guns that match the game's difficulty.
Weapon platforms should be true challenges. Stations as well.

Nomad fighters to GUNBOAT class for fixed names

To avoid Nomad ships dispalying "Escort" and such, they can be changed to be GUNBOATS and thus large ships.
⚠NPCs do not shoot properly on them anymore when this is done. Needs investigation and solution.

More distinctive pilots behaviour

Piloten Verhalten & Formationen (Aktuelle Idee) :

Formationen
Unorganisiert = Offener / Evtl. gemischte Piloten
Organisiert = Standard Formationen
Militär = Abfangformationen oder Defensiv Formationen / gleiche Piloten
Polizei = Standard Formationen / Evtl. gemischte Piloten
Kopfgeldjäger = Verschiedene Formationen / Verschiedene Piloten
Korsaren = Abfangformationen oder Defensiv Formationen / gleiche Piloten
Ausgestoßene = Offene Formation / starke verschiedene Piloten
Wegelagerer = Überfall Formationen
Firmen = Defensive Formationen / verschiedene Piloten

Verhalten
Piraten = Aggressiv / Ungenau / Wenig Defensiv
Organisiert = Taktisch / Genau / normal Defensiv
Militär = Taktisch / Treffsicher / gute Abwehrmanöver
Polizei = Taktisch / Genau / normal Defensiv
Kopfgeldjäger = Zufällig je nach Pilot (alles dabei)
Korsaren = Taktisch / Treffsicher / normal Defensiv
Ausgestoßene = Aggressiv / Genau / gute Abwehrmanöver
Wegelagerer = Taktisch / Genau / normal Defensiv
Firmen = Je nach Firma verschiedene Piloten (Lore)

Increase fill distance of asteroid fields

Fill distances of asteroid fields must be increased. The distance for those asteroid fields inside of nebulas must be however adjusted to not have them pop up before you enter the nebula itself.
A factor 2 may be a good base value without making the asteroid field's repeating patterns too visible to the player.

Redesign Trenton Outpost

The Trenton Outpost is an old design that may be simply oversized. The ideas may be worth to be kept partially, but decreased to a less monstrous size.

Rebalance of all Goods

Good should be sold and bought dependent on if the station is producing or consuming the goods. Prices must be adjusted to difficulty for possible routes (pirate territory/reputation) and if any ship can dock there (small stations not allowing Trains and Transports).

Remains of battles from Single Player campaign

The campaign is literally ignored in the static universe of the game. There were however a few battles that should be existent as remains, just as the Sigma-13 debris field:

  • Battle for New Tokyo
  • Battleship Schiller near Shinkaku
  • Battleship Wotan in Cambridge
  • Sigma-13

Fleet Encounters

Fleet encounters of House military for the fun of people that want to find out if they are good enough.

  • Liberty: In Alaska
  • Rheinland: Frankfurt (around Wiesbaden) -> Lore says the area of Frankfurt used to be military training grounds
  • Edingburgh: Nearby Bretonian Scapa Flow shipyard, giving some life to the otherwise often ignored system
  • Tohoku: After Tekagi's death the new military fleet home base

Asteroid and Gas mining by stationary objects

Inspired by Nomad Legacy asteroid and gas mining could be done with stationary objects. Asteroids specifically could be made in layers that must be destroyed first to get to the actual resources.

RMS instead of RNC

RNC is a left-over from the old game concepts which simply makes no sense. RMS (Rheinland Military Ship) is more useful than Rheinland Navy Cruiser.

Concept for Armor

Armor can be made to use external Hardpoints via hacks. Do we want to allow players using them, and how?
By default Armor uses an internal equipment point reserved for only armours.
They can be given mass, too.

Bigger differences between (Large) Transport and Trains

Currently Transports and Trains are merely a progression from lowest to highest tier transport ships. To give a better distinction between them we may want to do this:

  • Make trains more armored (150k instead of 100k)
  • Add more weapon power capacity on trains
  • Change engines of Transports to almost ignore whatever is loaded
  • Change engines of Transports to be faster (100m/s)

The general steering of each of those ships according to its size should be adjusted, too.

Concept for Sigma-43

Currently the system Sigma-43 serves no true purpose. The only is a connection between Tohoku - Sigma-43 - Sigma-17, and a show-case for usable Kusari Jump Gates.
We could either redesign the system or just cut it out entirely.

Concept for Heavy Lifter

Heavy Lifters are currently without specific use other than a little step to bigger transport ships. Perhaps for some Base Building mechanics via FLHook?

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