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Suported 3d file format about fyrox HOT 2 CLOSED

fyroxengine avatar fyroxengine commented on July 20, 2024
Suported 3d file format

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Eragonfr avatar Eragonfr commented on July 20, 2024 1

Ok, i can understand the choice of the fbx format, I know nothing about what format have what, and… I'm new in the 3d world(and the game dev world)

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mrDIMAS avatar mrDIMAS commented on July 20, 2024

Good point, I should mention all supported formats in readme.
Currently engine supports these formats:

  • Image formats (thanks to image crate): PNG, JPEG, GIF, BMP, ICO, TIFF, WebP, PNM, DDS (DXT1, DXT3, DXT5), TGA
  • 3d models: more or less full support of FBX format (some exotic features can still be missing, because I never needed them)
  • Sound: WAV (non-compressed only) and OGG (lewton crate)
  • Fonts: TTF - partial support, no compound characters support, no kerning. This still uses custom TTF loader and probably will be replaced with some other font crate.

That single DAE file you saw was added in repo by accident and there is no DAE support.

OBJ support is easy to add, however this format is very limiting - it has no animations, skinning, etc, so preferable 3d model format for engine is FBX. There is still no editor for engine, and FBX helps to solve this issue - it allows you to build complex scene in Blender for example and then load it directly in engine. You can check Sponza.fbx in examples/data, open it with Blender and you'll see what I mean.

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