Comments (2)
Ok, i can understand the choice of the fbx format, I know nothing about what format have what, and⦠I'm new in the 3d world(and the game dev world)
from fyrox.
Good point, I should mention all supported formats in readme.
Currently engine supports these formats:
- Image formats (thanks to image crate): PNG, JPEG, GIF, BMP, ICO, TIFF, WebP, PNM, DDS (DXT1, DXT3, DXT5), TGA
- 3d models: more or less full support of FBX format (some exotic features can still be missing, because I never needed them)
- Sound: WAV (non-compressed only) and OGG (lewton crate)
- Fonts: TTF - partial support, no compound characters support, no kerning. This still uses custom TTF loader and probably will be replaced with some other font crate.
That single DAE file you saw was added in repo by accident and there is no DAE support.
OBJ support is easy to add, however this format is very limiting - it has no animations, skinning, etc, so preferable 3d model format for engine is FBX. There is still no editor for engine, and FBX helps to solve this issue - it allows you to build complex scene in Blender for example and then load it directly in engine. You can check Sponza.fbx in examples/data
, open it with Blender and you'll see what I mean.
from fyrox.
Related Issues (20)
- Add icons for widgets in World Viewer
- Add an ability to rotate the editor camera using scene gizmo HOT 2
- Calculate frame luminance using histogram for HDR HOT 3
- Add an `ImageDecorator` widget HOT 2
- Add an ability to unassign textures in material editor
- Add ability to perform convex shape casting in physics
- Support for shader editor
- More hotkeys
- Editor crash when saving terrain HOT 1
- Mixamo mesh import issue HOT 2
- Fyrox-Sound glitchy sounds on Android HOT 2
- Bug found - Clicking in asset browser deleted some files and duplicated the data folder 180+ times until I Ctrl+C the editor process. HOT 2
- thread 'main' panicked HOT 25
- No Texture field in the Inspector HOT 7
- Unsound implementation of `transmute_vec_as_bytes` in `fyrox-core` HOT 5
- CI uses `actions/checkout@v3`, which uses a `deprecated` version of `Node.js` HOT 1
- `CI / Clippy CI (push) Failing after 1m` on main branch HOT 2
- Editor immediately exits with the exit code 101 and a warning HOT 10
- could this support 3d format like pmx and vmd motion format? HOT 1
- Add gizmos for shape editing for collider shapes HOT 1
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from fyrox.