Comments (2)
Thank, for the response. And yes, I'm going to make small maps to test the mechanics.
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There is very little support for such scenes, engine still does not have level-of-detail (LOD) system, which may cause some serious performance issues on large scenes. Also there is no map streaming for now, which means that everything will be loaded into memory at once. However, large scenes are possible with manual management of objects visibility, but can be tricky to do. Also in case of RPG you probably want to have some sort of terrain, but engine still does not have terrains, so everything has to be done in some 3d editor.
All such stuff (LODs, terrains, streaming, etc) is on my TODO list, but it would be hard to use without editor, so currently I'm trying to make some simple scene editor which will help to setup everything properly. Also since I have fulltime job and do not have enough spare time, everything will be implemented not soon.
I'd advise you to create small maps first to create and test some basic mechanics or your game, and then start expanding them.
from fyrox.
Related Issues (20)
- Can't start "Quick Start" from Fyrox Game Engine Book, I get error: stream did not contain valid UTF-8 HOT 3
- Black Screen HOT 4
- Move interaction modes panel to the toolbar
- Add icons for widgets in World Viewer
- Add an ability to rotate the editor camera using scene gizmo HOT 2
- Calculate frame luminance using histogram for HDR HOT 3
- Add an `ImageDecorator` widget HOT 2
- Add an ability to unassign textures in material editor
- Add ability to perform convex shape casting in physics
- Support for shader editor
- More hotkeys
- Editor crash when saving terrain HOT 1
- Mixamo mesh import issue HOT 2
- Fyrox-Sound glitchy sounds on Android HOT 2
- Bug found - Clicking in asset browser deleted some files and duplicated the data folder 180+ times until I Ctrl+C the editor process. HOT 2
- thread 'main' panicked HOT 25
- No Texture field in the Inspector HOT 7
- Unsound implementation of `transmute_vec_as_bytes` in `fyrox-core` HOT 2
- CI uses `actions/checkout@v3`, which uses a `deprecated` version of `Node.js` HOT 1
- `CI / Clippy CI (push) Failing after 1m` on main branch HOT 2
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