Comments (2)
Hello, I need to learn async\await in Rust before doing that 🙂
Resource manager still lacks proper async resource loading support, I'm currently busy with editor for engine and UI library, so have no idea when I'll have time to improve this.
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I'm closing this, because recently I added async/.await texture loading. See #40 for more details.
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Related Issues (20)
- Add an ability to unassign textures in material editor
- Add ability to perform convex shape casting in physics
- Support for shader editor
- More hotkeys
- Editor crash when saving terrain HOT 1
- Mixamo mesh import issue HOT 2
- Fyrox-Sound glitchy sounds on Android HOT 2
- Bug found - Clicking in asset browser deleted some files and duplicated the data folder 180+ times until I Ctrl+C the editor process. HOT 2
- thread 'main' panicked HOT 25
- No Texture field in the Inspector HOT 7
- Unsound implementation of `transmute_vec_as_bytes` in `fyrox-core` HOT 5
- CI uses `actions/checkout@v3`, which uses a `deprecated` version of `Node.js` HOT 1
- `CI / Clippy CI (push) Failing after 1m` on main branch HOT 2
- Editor immediately exits with the exit code 101 and a warning HOT 10
- could this support 3d format like pmx and vmd motion format? HOT 1
- Add gizmos for shape editing for collider shapes HOT 1
- Is it not possible to add seamless script adding like in Unity and Unreal? Is it a Rust limitation?
- Sphere look like cube in play mode
- CI uses `actions/setup-java@v3`, which uses a `deprecated` version of `Node.js` HOT 2
- Replace With node type inspector does not update to match type
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