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Helps to bring the advanced rigid body physics of chipmunk-js into KiwiJS

CSS 1.80% JavaScript 98.14% Makefile 0.06%

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chipmunkphysics-plugin's Issues

GameObjects spawn at the original point and then move to the desired point

As the title suggest's this is a problem since it will push all the other assets that are at that point away and it may "break" your game. Since the physics run at spawn.

So i create an staticImage gameObject and move it to the desired point then add it to the scene graph this will then push all the other ones in the scene graph away from the top and then quickly moves it to the original location.

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