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View Code? Open in Web Editor NEWHelps to bring the advanced rigid body physics of chipmunk-js into KiwiJS
Helps to bring the advanced rigid body physics of chipmunk-js into KiwiJS
As the title suggest's this is a problem since it will push all the other assets that are at that point away and it may "break" your game. Since the physics run at spawn.
So i create an staticImage gameObject and move it to the desired point then add it to the scene graph this will then push all the other ones in the scene graph away from the top and then quickly moves it to the original location.
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