Comments (3)
I think as discussed previously, most of the tasks here are depending on a good structured representation and general infrastructure for analysis/transforrmation passes, execpt for 1), which right now we have a working solution. The existing parser and data representation was designed to provide good error handling (w.r.t. which word is problematic, etc.) but it completely ignores debug information (OpLine
, OpNoLine
, etc.) and that's something should be fixed to provide even better error reporting experience. However, I think this is something we can defer until we get the structured representation and general pass infrastructure ready and have at least one example working e2e.
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@kvark @antiagainst now that this development has moved to naga, can we close this?
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Nice! Thanks for writing this down, @kvark! It is much clear this way for everyone to understand the use cases we are driving for. We can use this as a master issue for other tasks and we might want to use GitHub Projects to organize certain tasks.
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Related Issues (20)
- Update derive_more dependency HOT 3
- Parsing with `parse_bytes` fails but shader runs with opengl HOT 2
- Floating-point literals should store bits in integers, not use host f32/f64. HOT 2
- New spirv_headers release HOT 1
- ImageFormat::Rgb10a2ui uses inconsistent casing. HOT 4
- Published 1.5.1 broke public API HOT 8
- Switch spirv_headers to SemVer HOT 5
- Rename "required_capabilities" for clarity
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- Publish rspirv 0.8 ? HOT 1
- LiftContext::convert struggles with linked multi-stage SPIRV
- Unable to retrieve decorations in structured representation HOT 3
- Store all instructions in one `Vec`?
- LiftContext::lift_op responsible for ~25% of the generated llvm ir
- spirv: Vulkan SDK based versioning HOT 6
- Disassembling constant literals is broken HOT 2
- LICENSE files in package subdirs HOT 3
- Update spirv's version of bitflags to 1.0.4
- Multiple operations with same opcode HOT 4
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