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Math world in WebVR, powered by A-frame.

Home Page: https://mathworldvr.com/

License: MIT License

JavaScript 98.75% HTML 1.25%

mathworldvr's Introduction

Hello hello! ๐Ÿ‘‹

trophy

  • ๐Ÿ”ญ Iโ€™m currently working on a Robot planning & control system for autonomous land-based robots in Equinor (ISAR & Flotilla)
  • ๐ŸŒฑ Iโ€™m currently learning Unity & Fullstack development using .NET, React, Typescript, Azure and Docker.
  • ๐Ÿ‘ฏ Iโ€™m looking to collaborate on Indie Games & Game Jams
  • ๐Ÿ’ฌ Ask me about C#, ASP.NET, Genetic Algorithms, Unity, Game Design or OpenGL
  • ๐Ÿ“ซ How to reach me: [email protected]
  • โšก Fun fact: Good friend

Projects

"Game Engines" created from scratch using C++, openGL and GLSL:

Interactive Solar System

https://github.com/adrianrodriguesm/Interactive-Solar-System (Computer Graphics for Games course @ IST 2019, used to create an interactive solar system)

Cel-shaded procedural ice-world

https://github.com/GodVenn/AVT-ColdShadowWorld (3D Animation & Visualization course @ IST 2020, used to create a beautiful, cel-shaded and procedurally generated snow-world)

Games and Game Prototypes I have worked on:

Arrowgeddon (Made in Game Maker Studio in 48 hours)

https://godvenn.itch.io/arrowgeddon (GMTK Game Jam 2020)

Farge (Made in Unity in 48 hours)

https://globalgamejam.org/2020/games/color-motivation-6 (Global Game Jam 2020)

Splitwave (Made in Unity)

https://ther00t27.itch.io/splitwave (Game Development Methodology Course at IST 2019-2020)

Simulation of a pandemic in a neighborhood (Made in Unity):

https://github.com/joaopat98/AASMA_2020 (Autonomous Agents & Multi-Agent Systems course @ IST 2021)

Master's thesis

Explored the use of Genetic Algorithms to dynamically generate adapted challenges for players in the commercial game 'World War Online' in collaboration with Chilltime.

Stats

GodVenn's github stats

mathworldvr's People

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