Hello!
gsculerlor / cytosu Goto Github PK
View Code? Open in Web Editor NEW(WIP) Cytus-like game mechanics within osu!lazer as a ruleset
License: MIT License
(WIP) Cytus-like game mechanics within osu!lazer as a ruleset
License: MIT License
Hello!
Part of hit object implementation. At this moment it already covered basic/tap note converts.
Note that it'll only convert from osu! ruleset even it should be support others like catch and mania (every hit object that inherit IHasXPosition
I tried to play this mode with mouse... But I am sucks to aim.
Could you develop the autopilot mod for this plugin?
Open it as an issue to track judgement implementation. It includes drawable implementation.
Probably just use AppVeyor (just like osu repository)
Is there any chance you will add a license to the project? In file headers, it says "Licensed under the MIT Licence." and also "// See the LICENCE file in the repository root for full license text.", so maybe add MIT license then?
The game crashes as soon as beatmap finishes loading if the latest compile of Cytosu is used on the latest version of osu!lazer (2020.1121.0).
mark it as a tracking issue until I have a proper release.
original post:
Hi, is this one already buildable?
Open it as an epic issue to track hit objects implementation
For now, I will focus on refactoring the whole thing and add more proper tests since current implementations are very hard to follow and some of them are a hacky way to achieve something
Can be seen on this map.
At this moment I relied on BeatSyncedContainer
's beat index. Since it's always reset to 1 every time they found new timing control points it makes weird note placement and scan line position (noticeable on beatmap with SV or songs compilations with different BPM)
Example: https://www.youtube.com/watch?v=5bTFE48PDJM (timings before hit objects start to appear)
Related commit: 9fe15f3
You can add pre-release under the release section with WIP notice.
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