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Hengel's Projects

unigine-shading-map-generator icon unigine-shading-map-generator

A simple tool to help pack your PBR textures into one texture map. I made this for unigine but you could use it with any other engine/renderer

unigltf icon unigltf

glTF 2.0 importer and exporter for Unity 5.6 or later

uniinspect icon uniinspect

It's an editor util helps Unity developer to do data centralization.

unilua icon unilua

A pure c# implementation of Lua 5.2 focus on compatibility with Unity

uninoise icon uninoise

Noise Algorithm and Texture Generate in Unity

uniparentrecttransformfitter icon uniparentrecttransformfitter

【Unity】親オブジェクトが子オブジェクトをすべて内包するように親オブジェクトの位置とサイズを調整するエディタ拡張

unirandomutils icon unirandomutils

【Unity】乱数に関する汎用的な関数を管理するクラス

unirx icon unirx

Reactive Extensions for Unity

unishaders icon unishaders

A set of shaders created in ShaderForge for use inside unity game engine

unisharper icon unisharper

The foundational library, plugins and assets for Unity engine.

unisoftwarekeyboardarea icon unisoftwarekeyboardarea

【Unity】Android でもソフトウェアキーボードの表示領域を取得できるパッケージ

unitask icon unitask

Provides an efficient async/await integration to Unity.

unity icon unity

Playing with the unity 2d sample app and more

unity---field-of-view-fog-of-war icon unity---field-of-view-fog-of-war

This code snippet can be used to achieve a stealth game like field of view. Thanks to Sebastian Lague (https://github.com/SebLague) for the implementation (https://github.com/SebLague/Field-of-View) of the field of view mechanic. Be sure to check out his tutorial series on the subject.

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