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Hengel's Projects

vk icon vk

Low-level Vulkan bindings for .NET.

vkdoom3 icon vkdoom3

Vulkan DOOM 3 port based on DOOM 3 BFG Edition

vkquake icon vkquake

Vulkan Quake port based on QuakeSpasm

vmc4ue icon vmc4ue

Virtual Motion Capture runtime for UE4

vme icon vme

Voxel based Map Editor for the Unity3D Engine.

vml icon vml

C++17 GLSL-like vector and matrix math lib

voca icon voca

This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh.

voke icon voke

a roguelite in clojurescript

volsample icon volsample

Research on sampling methods for real-time volume rendering

voltium icon voltium

A lightweight render engine written purely in C#

volty icon volty

Volty is a 2D cross-platform game engine written in C++20. It supports scripting with Lua and C-compatible languages.

volumecloud-1 icon volumecloud-1

VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending

volumetriclighting icon volumetriclighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

volumetrics_urp icon volumetrics_urp

A render feature to recover Unity 5.x's offical volumetric fog in Adam demo

volumetrictracer icon volumetrictracer

A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.

voronoi-shattering icon voronoi-shattering

Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for further information.

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