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CPU Physically Based Renderer [2020-]

C++ 87.21% C 12.59% CMake 0.20%
photorealistic-rendering physically-based-rendering path-tracer path-tracing ray-tracer ray-tracing

zillum's Introduction

Zillum

CPU Physically Based Renderer

Implemented light transport methods

  • Path Tracing
  • Adjoint Particle Tracing (Light Tracing)
  • Bidirectional Path Tracing

Other features

  • Microfacet BSDF
  • Environment light importance sampling
  • MTBVH
  • Sobol sampler

Currently or potentially working on

  • Photon Mapping family (PM, PPM, SPPM)
  • Metropolis Light Transport
  • BSSRDF
  • Participating Media
  • VERTEX CONNECTION AND MERGING
  • ...

Bidirectional Path Tracing

Visualization of different connection strategies and their MIS weights

Unweighted, MIS weight, weighted

zillum's People

Contributors

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