Topic: physically-based-rendering Goto Github
Some thing interesting about physically-based-rendering
Some thing interesting about physically-based-rendering
physically-based-rendering,MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Organization: academysoftwarefoundation
Home Page: http://www.materialx.org/
physically-based-rendering,Specification and reference implementation for the OpenPBR Surface shading model
Organization: academysoftwarefoundation
physically-based-rendering,3D game engine with lua scripting
User: adriengivry
Home Page: https://overloadengine.org/
physically-based-rendering,Powerful Path Tracing Engine For Realistic Rendering
User: alerianemperor
physically-based-rendering,A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
User: amanshenoy
physically-based-rendering,An open source physically based renderer.
User: ange-yaghi
physically-based-rendering,Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
User: angelo1211
physically-based-rendering,Software rendering engine with PBR. Built from scratch on C++.
User: angelo1211
physically-based-rendering,A database of physically based values for CG artists.
User: antonpalmqvist
Home Page: https://api.physicallybased.info/
physically-based-rendering,Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
Organization: astra-vision
physically-based-rendering,Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
Organization: auburnsounds
Home Page: https://dplug.org/
physically-based-rendering,General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
User: avilapa
Home Page: https://avilapa.github.io/vxr-engine/
physically-based-rendering,🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
User: azer89
physically-based-rendering,A GPU-accelerated texture painter written in Godot 3.0
User: bauxitedev
physically-based-rendering,GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
User: chellmuth
Home Page: https://www.render-blog.com/2020/10/03/gpu-motunui/
physically-based-rendering,:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
User: chicio
Home Page: https://www.fabrizioduroni.it/
physically-based-rendering,✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
User: chicio
Home Page: http://www.ivl.disco.unimib.it
physically-based-rendering,lightweight webgl rendering tool
User: danielmelody
Home Page: https://canvastoy.com
physically-based-rendering,A physically-based path tracer
User: ekzhang
physically-based-rendering,Various tests of Physically-Based Rendering via Three.js
User: emackey
physically-based-rendering,A physically based mesh renderer named Ada Path Tracer based on Taichi lang
User: enigmatisms
physically-based-rendering,3D C/C++ Game Engine - Created By Brady Jessup
User: ershany
physically-based-rendering,Fast and minimalist 3D viewer.
Organization: f3d-app
Home Page: https://f3d.app
physically-based-rendering,My cpu offline renderer for learning.
User: graphicsenthusiast
physically-based-rendering,BRDF LUT generation for PBR Pipelines
User: hectormf
physically-based-rendering,GPU Physically Based Renderer (OpenGL Base) [2021-2022]
User: hummawhite
physically-based-rendering,Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Organization: hyper3d
Home Page: https://hyper3d.github.io/hyper3d-envmapgen/
physically-based-rendering,Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
User: iftodebogdan
physically-based-rendering,A real-time physically based rendering engine written in C++ and OpenGL
User: julianthijssen
physically-based-rendering,Vulkan path tracing with Rust
User: kaminarios
physically-based-rendering,Simple graphics engine used as submodule in many of my projects
User: kbladin
physically-based-rendering,physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
User: laena-gif
physically-based-rendering,Graphics engine written in C++ using DirectX11
User: mateeeeeee
physically-based-rendering,Vulkan RTX path tracer with a declarative ES7-like scene description language.
User: nadrin
physically-based-rendering,C++ CPU Software-Rasterizer
User: nikolausrauch
physically-based-rendering,Standard PBR shader written in Unity Cg
User: penumbra23
physically-based-rendering,Clustered shading implementation with bgfx
User: pezcode
physically-based-rendering,⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
User: qianmo
physically-based-rendering,Miku fan-made free MikuMikuDacne renderer
User: qiutang98
physically-based-rendering,Open-source Physically-Based Rendering extension for SketchUp 2017 or newer.
User: samueltallet
physically-based-rendering,🍖 A GPU driven real-time renderer, backed by wgpu
User: schell
physically-based-rendering,Real-time physical light transport (PLT) framework
User: ssteinberg
physically-based-rendering,Bayesian Collaborative Denoiser for Monte Carlo Rendering
User: superboubek
Home Page: http://www.telecom-paristech.fr/~boubek/papers/BCD
physically-based-rendering,Visualization and Annotation Tool for ROS
Organization: tams-group
physically-based-rendering,Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing rendering engine
User: tomclabault
Home Page: https://tomclabault.github.io/projects/hiprt-path-tracer
physically-based-rendering,A program that takes photographs of a virtual world.
User: tzuchieh
Home Page: https://tzuchieh.github.io/Photon-v2-site/engine_docs/v2.0.0-beta/Photon/html/index.html
physically-based-rendering,Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
User: wahn
Home Page: https://www.rs-pbrt.org
physically-based-rendering,Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
User: xelatihy
Home Page: https://xelatihy.github.io/yocto-gl
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.