Topic: pbr Goto Github
Some thing interesting about pbr
Some thing interesting about pbr
pbr,Realtime GPU Path tracer based on OpenCL and OpenGL
User: alexanderveselov
pbr,A database of physically based values for CG artists.
User: antonpalmqvist
Home Page: https://api.physicallybased.info/
pbr,General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
User: avilapa
Home Page: https://avilapa.github.io/vxr-engine/
pbr,Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
User: cubeir
Home Page: https://minecraftrtx.net/
pbr,The Dæmon game engine. With some bits of ioq3 and XreaL.
Organization: daemonengine
Home Page: https://unvanquished.net
pbr,Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Organization: devsh-graphics-programming
Home Page: http://devsh.eu
pbr,A modern cross-platform low-level graphics library and rendering framework
Organization: diligentgraphics
Home Page: http://diligentgraphics.com/diligent-engine/
pbr,✨ Expressive WebGL
User: doodlewind
Home Page: https://doodlewind.github.io/beam/examples.html
pbr,2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
User: dtrajko
pbr,Yet Another Vulkan Engine
User: gan74
pbr,OpenGL C++ Graphics Engine
User: hotstreams
pbr,Modern OpenGL renderer written in C++17
User: htmlboss
pbr,Maya to glTF 2.0 exporter
Organization: iimachines
pbr,Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
User: illation
pbr,JavaScript/WebGL glasses virtual try-on widget. Real-time camera experience, robust to all lighting conditions, high-end 3D PBR rendering, easy integration, fully customizable.
Organization: jeeliz
Home Page: https://jeeliz.com
pbr,Rendering Engine using C++ and OpenGL
User: joshuasenouf
pbr,Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
User: keith2018
pbr,Realtime 3D rendering engine
User: ktstephano
Home Page: https://ktstephano.github.io/portfolio
pbr,Physically based renderer with Path Tracing and Photon Mapping.
User: linusmossberg
pbr,[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Organization: lugdunum3d
pbr,Madumpa's URP Stylized Lit Shader Repository
User: madumpa
pbr,Vulkan RTX path tracer with a declarative ES7-like scene description language.
User: nadrin
pbr,Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
User: njbrown
pbr,3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Organization: notomorrow
pbr,Ray tracing glTF scene with Vulkan
Organization: nvpro-samples
pbr,Clustered shading implementation with bgfx
User: pezcode
pbr,An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
Organization: prowlengine
pbr,⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
User: qianmo
pbr,💎 3D game engine/framework in C, with Luajit and Python bindings now.
User: r-lyeh
Home Page: https://bit.ly/fwk2023
pbr,🎨 The project is designed to create a physically-based rendering at mikumikudance.
User: ray-cast
Home Page: https://twitter.com/Rui_cg
pbr,Physical based rendering with Vulkan using glTF 2.0 models
User: saschawillems
pbr,Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
User: steaklive
pbr,An open-source format and tools for game developers :video_game:
User: sunag
Home Page: https://sunag.github.io/sea3d/
pbr,Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
User: tippesi
pbr,3D engine with modern graphics
User: turanszkij
Home Page: https://wickedengine.net
pbr,DirectX 11 Renderer written in C++11
User: vilbeyli
pbr,C++ Game Engine and Editor
User: volcoma
pbr,Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
User: yoship1639
pbr,A shader-based software renderer written from scratch in C89
User: zauonlok
Home Page: https://zauonlok.github.io/renderer/
pbr,Vulkan Real-time Path Tracer Engine
User: zielon
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.