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Real-time physically based rendering using GPU capable of DirectX Raytracing

License: MIT License

C++ 79.80% HLSL 18.39% C 0.13% CMake 1.68%
directx raytracing physx pbr

directx-raytracing-spheres-demo's Introduction

Hi there ๐Ÿ‘‹ I am Hydr10n!

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I love wonderful things in the universe, such as science, technology, philosophy, psychology, art, classical music, sports, etc.

As a software developer, I focus on computer graphics, game & Windows app development.

  • ๐ŸŒฑ Iโ€™m currently learning Computer Graphics & Unreal Engine 5
  • โšก Fun fact: "Hydr10n" is the abbreviation of "Hydrogen Ion", meaning simple, alone
  • ๐Ÿ“ Favorite quote: "Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." by Albert Einstein

Languages, Tools & Platforms:

C C++ C#

Visual Studio Code Visual Studio Unreal Engine

Windows


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