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bevy-shader-test's Introduction

About me

  • American programmer
  • 16 y/o
  • Learning self-taught developer (py, java, rust, go, etc; mainly backend, ai, and random libraries so far)
  • DevOps enthusiast
  • Rustacean ๐Ÿฆ€

My Main Skills

bevy-shader-test's People

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bevy-shader-test's Issues

CustomMaterial value does not properly update

For some reason, due to the changes introduced in b64b6e9, the time value of material has stopped updating.

Not sure why this happens, but I'd guess it might be caused by the changing of group(1) to group(0) on var definition.

WASM WGSL Crash

wgpu error: Validation Error

Caused by:
In Device::create_render_pipeline
note: label = alpha_blend_mesh_pipeline
In the provided shader, the type given for group 1 binding 0 has a size of 4. As the device does not support DownlevelFlags::BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED, the type must have a size that is a multiple of 16 bytes.

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