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Open source introductory manual for Derivative TouchDesigner 088

Home Page: book.nvoid.com

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creative-coding programming-language python shaders touchdesigner

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introduction-to-touchdesigner's Issues

CHOPS - Samples in CHOPs

working with samples in CHOPs. This is applied to GPU instancing, LEDs, lasers and so much more

GLSL - Error in TD 099 while solving particle system

In TD 099, during section 12.7.2,
The following snippet cause errors:

// move point from object space to screen space and output to gl_Position
vec4 worldSpaceVert = TDDeform(newPosition);
vec4 camSpaceVert = uTDMat.cam * worldSpaceVert;
gl_Position = TDCamToProj(camSpaceVert);

TD 099 doesn't use uTDMat.cam anymore. it needs to be replaced by uTDMats[0].cam, as we have an array of cameras in TD 099. However, solving that is not enough, TDCamToProj() doesn't exist anymore.

What did the trick for me was to use:

gl_Position = TDWorldToProj(TDDeform(newPosition));

Image overlays in red cause visibility issues when printing

Noticed this when printing out parts of the book. With some images the red overlays (text/arrows/etc) are almost impossible to see because their 'value' (the V in HSV) is almost identical to the background gray color. So when printing in B&W they disappear. An example of this is the image in section 2.6.

Recommend trying a different brighter value (since dark backgrounds in most cases), maybe even white since bright pink might not be what you are going for ;)

If you agree I'd be happy to make the changes as I see you've included the .psd files for easy editing.

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