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75.0 5.0 7.0 103.83 MB

Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]

License: Other

Batchfile 0.06% Odin 71.25% GLSL 7.94% Python 20.74%
game game-development quake odin raylib raylib-odin fps retrogaming gamedev 3d

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dungeon-of-quake's Issues

Errors when building the project

Hi! I tried to build the project, but following the instruction I'm getting:

PS C:\work\exp\odin\test-ws\dungeon-of-quake> build.bat run
[vcvarsall.bat] Environment initialized for: 'x64'
main.cpp
libtommath.cpp
c1xx: fatal error C1083: Cannot open source file: 'src\main.cpp': No such file or directory
c1xx: fatal error C1083: Cannot open source file: 'src\libtommath.cpp': No such file or directory

Is there something I should add to the project before building it?

I'm not very familiar with the C/C++ ecosystem, but I found that libtonmath is a separate math library.
Not sure what the main.cpp would be related to though...

[Speedrunning] Add a frame cap slider & more

Hi. I'm the admin of the speedrun.com community for this game. A run was just submitted it will take a while to get up.

We have some feature requests. If you could add a speedrunning timer (like a global ground timer) that would be good, and a framerate capper. If the physics are frame dependent, please make a tickrate of 60.

Love this game and would love to turn it into a speedgame.

License & Project Status

Kudos, this is some amazing work!

I just discovered Odin recently and have been messing around with Raylib to learn the language.

This is exactly the type of project I was thinking of starting :)

What license is your work under?

Also, are you planning to get back to this development at some time in the future?

I wouldn't mind contributing and/or forking the code once I get more familiar with it, depending on what your plans and license are.

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