Comments (7)
Hey @Krojack - That setting already exists, its called RCON_ENABLED
from docker-palworld-dedicated-server.
I thought that turned the entire rcon system on or off. I still use rcon at the command line for other things as well such as the ShowUsers.
from docker-palworld-dedicated-server.
So what you actually asking for is a feature-toggle to not broadcast anything while the server makes backups or saves?
How would the user know on when to expect maybe lag or robberbanding?
from docker-palworld-dedicated-server.
So what you actually asking for is a feature-toggle to not broadcast anything while the server makes backups or saves? How would the user know on when to expect maybe lag or robberbanding?
I think the OP does not consider it necessary to alert the user in this case.
From a personal perspective, I haven't had any lag or rubberbanding as a result of the background job running, it's very quick (but my instance is running on NVMe SSDs).
from docker-palworld-dedicated-server.
I think the OP does not consider it necessary to alert the user in this case.
From a personal perspective, I haven't had any lag or rubberbanding as a result of the background job running, it's very quick (but my instance is running on NVMe SSDs).
SSD is only part of the calculation, CPU and RAM Speed matter too, we had also rubberbanding with busy or old and slow (GHz) CPUs reportet or even very slow DDR4 (2133MHz, forgot to turn on XMP) RAM.
from docker-palworld-dedicated-server.
Yeah I haven't experienced any lag or anything while the backup is running. I wasn't even aware it was a problem as it was so fast and smooth.
With 5-6 players my CPU averages around 10%. I even mount the /palworld/backups directly to a directory on my NAS so the backups are saved there rather than local.
For now this is my docker volumes setup:
volumes:
- ./game-data:/palworld
- ./steam-logs:/home/steam/Steam/logs
- /mnt/nas_backups/GameServer/palworld/backups:/palworld/backups
- ./backupmanager.sh:/scripts/backupmanager.sh
I'm able to just comment out the parts of the backup script which is fine, I just though an option to not show the in-game backup alerts would be a nice option people can set in the .env file.
from docker-palworld-dedicated-server.
Hey @Krojack & @Callum027
Yeah I haven't experienced any lag or anything while the backup is running. I wasn't even aware it was a problem as it was so fast and smooth.
It isnt fast an smooth, it just feels like that, because of RCON saying instantly OK. But RCON saying OK doesnt mean the saving is done, its just an okay to let you know the server is working on it.
You can see this here #209 - I encountered this now with rubberbanding and lagging on my Ryzen 9 5950x and failed backups, which run instantly after the okay over RCON. I have basically beast-hardware and when backups fail and you feel it ingame then you need to announce and a delay to backup. The announce is to not piss of players and the delay is to make sure, you "actually" have a backup of the hour you needed because of a memory leak crash and corruption. I wouldnt want to be the one to explain to my player that the backup is 2 hours away instead of 1 hour.
Long story short, i feel like its better to inform players that server "might" lag then not informing them and the server crashes on save or something else. Bad experiences frustrate players AND admins*.
I thought about it to add an ENV to enable this, but in my mind right now the code would be much less readable, because now 4 if statements around RCON need to be true to do something for an edge-case. Not really liking that in the base of the code to be honest, because it adds to much complexity to it for a "maybe" use-case.
@Krojack - If you really want this to be in your code, feel free to use it, i would offer your this comment #185 (comment) from another issue, where i describe how to get out the current "file" from the latest image and change it and mount it back into the container via docker-compose.
*Update: See here how often it happens not only on VMs/Roots/PCs and NAS'ses - #210
If any more questions arise, feel free to ask them here or please close the issue.
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Related Issues (20)
- [Bug Report] rcon connection fails HOT 6
- [Feature Request] Add delay to cron backup HOT 3
- [Bug Report] After one suddenly crash, the server keeps crashing HOT 4
- [Bug Report] Updated container doesn't start! HOT 1
- [Bug Report] Updated container now doesnt start HOT 2
- [Bug Report] Fix 2 CVEs in RCONCLI
- [Bug Report] Fix 1 CVEs in GOSU
- [Feature Request] Analyse Playerlist and announce joins and leaves HOT 1
- How to use your Steam account when downloading game files HOT 5
- [Suggestion] Allow rcon.yaml to be modified even when SERVER_SETTINGS_MODE is manual HOT 7
- [Feature-Request] Variable for "content" in webhooks HOT 12
- [Bug Report] Player Join/Leave if steam name has spaces breaks message HOT 3
- [Bug Report] Player join/left issue with character creation HOT 1
- [Bug Report] Player join/leave cannot have commas in name HOT 1
- [Bug Report] Player join/leave doesn't work with players of the same name HOT 1
- [Bug Report] Crash Loop (LowLevelFatalError) HOT 4
- [Feature Request] Automatic Restart should not wait 15 minutes when no player is on the server
- [Bug Report] RCON Port setting change in 1.50 HOT 6
- [Bug Report] Error when auto restart HOT 3
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