Hey again, I'm running a 1.15.2-forge-31.2.45 server with MCMT 0.18.60, and I've encountered a few problems regarding the chunk provider and tile entity multithreading.
First off, glass item frames from the Quark mod (although it may occur with any item frame), generally those close to chunk borders, are broken randomly with both the frame and the item it contained falling to the ground whenever the chunks with those frames are unloaded and reloaded (either by restarting, leaving and joining the server, or by going into other chunks and returning). The item frames are unable to be placed back unless the chunks are unloaded and reloaded again, although /reload does not work. No message in console is displayed when this occurs (see image attached).
Next, iron doors or any other type of door placed next to a chunk border cannot be opened by pressure plate, button, or any other method when chunks are unloaded and reloaded. However, the items used to open these doors work on other items placed next to them that are not near the chunk border, and the doors themselves work when moved away from the border. The doors also seem to snap back to the border when placed on a block running alongside the border, until they are interacted with via fist, in which case they glitch. However, this issue stops whenever ChunkProvider is toggled off, and the doors work temporarily again even once it's reenabled. However, ChunkProvider being toggled results in heavy console spamming, usually about invalid tile entities and such (this doesn't occur when the command toggling off everything is run, though). This eventually results in the entire server crashing due to ticking world, and items in chests or tile entities vanish.
Finally, when loaded into a chunk with a lot of hoppers and other tile entities, console is spammed considerably, and TPS dips as well. This stops when TE multithreading is toggled off, though.